PDA

View Full Version : LOTR: Battle For Middle Earth I & II Editing



Pages : [1] 2

  1. Complete Unit & Structure List At Pre-Alpha
  2. BFME Modding FAQ
  3. Main Questions/Wishes about/for BFME modding
  4. Anyone thinking of starting a mod from scratch for BFME?
  5. Interview of Skaggs - Very good and very related
  6. David Hunter 2 (The Crucible of War)
  7. BFME interview with Skaggs - YEEEE!
  8. Why Mod LOTR:Battle for middle earth?
  9. Blitzkrieg 3: Fortress Europe
  10. Rise of Rome
  11. Inside the Battle V
  12. Could someone or some people
  13. Shire mod
  14. EA's comments on modding B4ME
  15. Conflict: Somalia is being switched to BFME
  16. Mod Idea for B4ME Thread
  17. Deezire, any info on how factions will be?
  18. Who are you and what can you do?
  19. Have questions for EA?
  20. The3rdAge.net domain name for B4ME
  21. What does DZ have in store for BfME
  22. Rise of Rome - Roman Units List Finalized
  23. Release Delayed
  24. Mind Control....
  25. Inside The Battle 7
  26. Thoughts on the Barbarians and a possible question for EA
  27. BFME Unleashed
  28. Mission List
  29. Thoughts on style of gameplay
  30. BFME Inside The Battle 8
  31. Blitzkrieg 3 Site is up!
  32. Rise of Rome Request
  33. Rise of Rome official site launches
  34. Continuing The Command And Conquer Legacy
  35. Building an Empire Part 1
  36. BFME worldbuilder tutorial
  37. Min Specs
  38. Caveman mod?!
  39. Good, Bad, Good, Bad News for Modders
  40. Gone Gold
  41. BFME Unleashed Launched!
  42. The Sith War has launched!
  43. Frozen
  44. I suppose this is the best place to post this...
  45. Building an Empire Part 2
  46. PCGamer's thoughts on BFME
  47. I finally have an idea for a BFME mod!
  48. Looking for staff
  49. For potential Dutch (And Belgian?) B4ME buyers
  50. INI files?
  51. Search for the turret
  52. begin/end script
  53. INI File Research Thread
  54. Easy to use guide for changing headers in BIG files
  55. The Living Map
  56. Dh2: Crucible of War - New Info / Recruitment
  57. Changing INI files
  58. A Few Starting Notes
  59. SOME WIP Models For LOTR:BFME Mod
  60. Build Time and Build Cost problem
  61. Infantry
  62. About the new Locomotor system
  63. A very odd thing!?
  64. .bse files
  65. StartingUnit ?
  66. Adding custom textures and icons
  67. Question about the WitchKing
  68. What is this locomotor?
  69. Art code issues
  70. Resource build speed and projectile distance????
  71. Projectile ranges
  72. Old w3d importers
  73. Particle system help needed for arrow ground sticking effect
  74. Custom maps and options?
  75. Is there another Ini value for arrow ranges?
  76. Making a mission...
  77. Making cinematics….
  78. My game doens't see the maps i created
  79. Art code must be solvable!
  80. make air units do not swoop?
  81. BFME mapeditor doesen't start
  82. How to Change the Balrog Lifeline cap?
  83. Move \My Battle for Middle-earth Files\ to another HD?
  84. How do you change the population cap for multiplay
  85. The 3rd Age soft launch
  86. making sauron buildable
  87. Dynamic Decal insade FXlist... problems
  88. Modeling question?
  89. Christmas present: reverse-engineering Asset.dat
  90. Is there an exporter that can open the big files?
  91. Some limited success
  92. Camera Path
  93. Weapon Nuggets - where can I find "LEGOLAS_BOW_DAMAGE&q
  94. How do you get the imported animations on the model
  95. making ARCHERs one shot kill
  96. New forms for Mesh Mould?
  97. Need some help with a new map!.
  98. Need Help - Upgrades + Buildings requiring upgrades to build
  99. Campaign Extra Power Points for rank 1 problem
  100. A few idea's...
  101. DeliverPayload?
  102. Big Extractor?
  103. Mod deployment: BFME Mod Launcher
  104. Help...
  105. Can any1 teach me how to skin units please?
  106. Photoshop
  107. Command Buttons for Heroes? Whereabouts are they?
  108. I know how to get the Elven Barracks in Skirnish!!!
  109. ZH -> BFME
  110. Were are the CAMERA options located
  111. Models & other info about BFME
  112. Does any1 know how to re-write the AI?
  113. Can sum1 help me wit skinning?
  114. how do i make balrog grabbing someone
  115. Shellmaps
  116. No wonder my game is slow
  117. [Solved]Adding a new Faction
  118. Alt. Troll Skin
  119. time values
  120. A Bunch of questions
  121. Newbie Map Question
  122. Changing Building Productions -- how?
  123. Additional Heroes
  124. Adding upgrade to heroes?
  125. Frying Pan?! :D
  126. Wire bones?
  127. Rise of the Brotherhood TC
  128. Noob Modding
  129. BFME MOD
  130. BFME dev team "Online Presence" - will we see them
  131. [SOLVED]Changes?
  132. EA Support of BFME
  133. working turret! and problems...
  134. EA Impliment Con Yard Code
  135. Flight Formation
  136. Corsairs
  137. Adding Units Groups -- not seperate Units?
  138. weird glowing and shadows (shadows fixed)
  139. is there any way to change background movie..
  140. RE-PLAY maps in single player mode?
  141. Stuff that COULD have been in BFME...
  142. Raising the guard range for specific units?
  143. Split Horde
  144. eye of sauron always from right
  145. Create custom base (BSE) files?
  146. Das Fuhrer Mod
  147. Worldbuilder and Mods
  148. BIG File Format help plz
  149. Direct Connection
  150. Camera Control
  151. Skirmish levels
  152. where to put the downloaded maps
  153. Trying to Mod a Dragon
  154. New Buildings?
  155. My Requests To EA For A WB Patch
  156. Dragons
  157. Could someone take a look at this plz ?
  158. FinalBIG 0.3
  159. None editing but major-simple help needed
  160. Witchking Special Power Problems
  161. Adding a faction.
  162. TOW Tools 2.2.5 - Utilities for BFME, Generals & ZH
  163. How To Use STR Files?
  164. New tutorial added
  165. A few important questions...
  166. New Spellbooks
  167. Tutorials
  168. System Specs.
  169. I don't know how the commandsets are organised.
  170. No defeat
  171. A little GMAX help
  172. FinalBIG 0.32
  173. FinalBIG 0.33
  174. Asset Builder
  175. Setting Timing for a summon allies
  176. Campaign unit experience multiplier
  177. Added a new tutorial
  178. cant get faction to show up
  179. Switching an animation to another model
  180. Warhammer Mod site is up!
  181. Blitzkrieg 3 needs INI editors!
  182. Warhammer Mod Needs Modellers!
  183. Congratulations T3A!
  184. BFME UI
  185. King Arthur?
  186. FinalBIG 0.34 released!
  187. [SOLVED] Standalone 1.01 Patch
  188. mounting gimli with legolas and dwarf toss
  189. Possible? New Spellbook Object?
  190. Animation Troubleshooting
  191. Rise of Rome is interactive!
  192. Unusual error with -mod .big
  193. Model Shadows
  194. Alexander mod
  195. Combining Units
  196. Is Worldbuilder better after Patch 1.01
  197. A New Idea
  198. GenCameoMapper 2.5
  199. Structure Animations
  200. BFME Condition States
  201. FinalBIG 0.35
  202. UNITS in game
  203. some csf string stuff
  204. Mounting a Horde
  205. Well goblins that can scale walls
  206. NEED HELP
  207. HordeTransportContain/TransportContain with InitialPayload??
  208. w3d Viewer
  209. Palantir skin
  210. Questions that need Answering
  211. How exactly...
  212. Moving+Attacking Animation
  213. Modding issues to pass onto Aaron
  214. EA could learn from Blizzard
  215. Part III of Adding a New Faction is Complete
  216. Starting Base Units
  217. Modding tool idea...
  218. Bfme Worldbuilder : The grove tool
  219. are you the best ini scripter??... come in!
  220. new structure not subtracting the cost (SOLVED)
  221. So what has BFME have to offer?
  222. Elf skin
  223. Stealthgenerator?
  224. Adding a new(combo) horde
  225. IMPORTANT - Mod Support From EA
  226. Question on modeling structures...
  227. How to add a new faction?
  228. About starting units.
  229. Some questions about adding a new faction.
  230. killing your own unit with button LOOK AGAIN!
  231. Animations
  232. Try my new Spider Lair! :)
  233. Can somebody help me?
  234. Blitzkrieg 3 Looking for Coders!
  235. exporting an animation?
  236. gamedata.ini
  237. How can I unpack the bases in multiple ways?
  238. Problem with new made combohordes
  239. Two Questions
  240. Bases, Units and Heroes...
  241. Basic Modding
  242. Are these items present in BFME?
  243. Problem adding a unit
  244. Which ini?
  245. Structure restrictions and AI coding
  246. Question when binding a model
  247. Upgrades
  248. What will happen if ....
  249. Has Anybody Noticed...
  250. contain module question