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View Full Version : Generals & Zero Hour Editing



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  1. Red Alert: ReGeneration - New mod project, needs members
  2. Red Alert: ReGeneration - New mod project, needs members
  3. Split: Red Alert: ReGeneration - New mod project, needs memb
  4. US uber general
  5. LOFS Harrier...
  6. [CODE] Laser Burton
  7. [Code] Laser Burton
  8. [Code] Laser Burton
  9. [Code] Laser Burton
  10. ini problem
  11. Laser Burton
  12. Laser Burton
  13. Emperor Mod Poll
  14. Model Animations
  15. CnCMatrix Mod Team(SecondWave) In Need Of...
  16. Program Idea
  17. Medics and Mechanics, did anyone get those working?
  18. unused tank models?
  19. Modeling new vehicles
  20. Locomotives in ZH have WEAK amount smoke from stack..WTF?!!?
  21. Reskinning Infantry Models
  22. World Builder and adding new sides...
  23. .cfs file corruption
  24. Main Menu
  25. Beta Mod
  26. a simple question.
  27. One thing i miss...
  28. Pro:Gen ZH, YEA RIGHT!!!
  29. MOAB Editing
  30. Programming your own tools
  31. structure of W3D format?
  32. Do you know Chinese Kungfu?
  33. where can i found models
  34. ZH editing only
  35. Suicide Plane Locomotor
  36. Us Ranger with GLA Rebel Animation ? :>
  37. Hey everyone, some help with marauders, please.
  38. Col. Burton with M4 Carbine
  39. Microwave Distortion Beam
  40. HOVER units and dust trails
  41. Side to add for a mod ?
  42. Export from 3dsmax without loosing skin?
  43. land mine
  44. Generals/ Zero Hour
  45. How to remove team colors from a skin ?
  46. Need help with USAF Carpet Bomber!
  47. Behavior Module_tags
  48. RA2 UNLEASHED
  49. how to display an attack range circle?
  50. New faction ini ZH
  51. Need help with "ProjectileBoneFeedbackEnabledSlots"
  52. Starship Troopers mod
  53. A Beginners Guide to Adding New Units.
  54. Weapon selection and ranges
  55. Other units on Combat-Cycles
  56. Muzzleflash transparency help please!
  57. New Generals Challenge
  58. How to make a decent skin for unit/infantry models
  59. Beta Testers!!
  60. ZH -mod command line parameter?
  61. RA2: Unleashed (mod for ZH) needs members!
  62. object upgrades for buildings,needs help
  63. Editing skirmishsetupwindow
  64. what units should be intergrated in to zh
  65. Renegade Orca In Generals/ZH
  66. mammoth muzzle flash help
  67. Towed units
  68. Hot drop
  69. Frenzy
  70. trouble with animation
  71. choose your turret and or tank chasi. custom a current tank
  72. 2 Models 4 me
  73. Napalm strike
  74. What is happen with my transport vehicle?
  75. WeaponBonusUpgrade Question
  76. Generals crash - Worldbuilder Gen / ZH work
  77. An Act of War model preview pics (SU-37, T-72, 120mm, more)
  78. CNC RENECLIPS NEWS WWW.CNCRENECLIPS.COM
  79. Recruting for the SST total conversion
  80. Modular Building?
  81. Charge-before-firing sound
  82. particle storm superweapon
  83. Little Bird
  84. Awsome firebase mod
  85. OLC explanation / tutorial?
  86. foliage that reacts to unit movements
  87. Removing Generals Points from Single Player?
  88. Big problem
  89. Firebase mod ready
  90. location?
  91. "History of CNC Modding"
  92. Fire and Trees in ZH
  93. skeleton questions
  94. A great fake idea?
  95. How an infantry anim work
  96. Attack Locomotors
  97. Converting question.
  98. Generals Mod : Space RTS?
  99. EMP and Power Plants
  100. Drones For Infantry?
  101. we need Skinners
  102. What now?
  103. Cant model cant skin? Make new infantry anyway!(tute)
  104. Smoke
  105. This is for generals
  106. Primary/Secondary Weapons question
  107. OCL and Units
  108. ICBM for USA mod finished
  109. Recommended system for Generals
  110. Spydrone
  111. C&C Planetside needs you!
  112. the strafing run thing
  113. transition states and animations
  114. Imperial Assault - Coding
  115. small model/skin request
  116. Blitz guys... a question about your ini structure
  117. Multiple installs of generals and zero hour possible?
  118. Mission Maker needs a hand
  119. blood in zero hour
  120. ZH retro time mod needs coders
  121. Using Animations of other Infantry for new Models
  122. Importing animation in 3ds max 6?
  123. Limit in 128 upgrades. Help!
  124. importing W3D files into gmax?
  125. Armor piercing + anti-personal rounds?
  126. editing ChallengeGenerals.cpp to increase NUM_GENERALS?
  127. Why GLA van named Technical?
  128. newbie help: weapon salvaging mod
  129. Infantry Squads need help debugging
  130. infantry animation problems
  131. dds transparency issues
  132. Laser Skins and Flame Skins
  133. Command and Conquer : Tiberian Eclipse
  134. Progen tries to install with Gmax????
  135. Problem importing w3d files into Gmax
  136. shrubbery tag and trees falling and the like
  137. appriciation
  138. Question about high(er) poly models
  139. Death Fx not showing problem
  140. I dont get it
  141. TFH Wallpapers
  142. Please Help with coding lasers (please please)
  143. Tools for skinning and coding
  144. Model Exporting problem
  145. New Blitzkrieg in-game shots...
  146. Blaster Bolts
  147. partial transparency possible?
  148. I fixed the up-side-down ICBM!
  149. weird Upgrade.ini error?
  150. Laser Burton Icon
  151. Matching Particle cannon color with player color ?
  152. infantry upgrades without upgrade
  153. RenX questions.
  154. Editing the AI, need some help.
  155. Combining Garrisoning with InitialPayload
  156. Code Definitions and terms
  157. GPS Scramble > wear off
  158. Smoke Grendades/Tear Gas
  159. Adding Icons to the game
  160. how to limit turret turn angle?
  161. basic max question
  162. Formation
  163. 3 Questions - Help Appreciated
  164. really odd worldbuilder eroor
  165. U.N. Trooper animations on Stormtrooper Model...
  166. APC Model
  167. Question to experienced modders, about KindOfs
  168. Tank tracks
  169. what do you think of this?
  170. model quastion
  171. Hover Tank - Question on it and its upgrade
  172. Iron Dragon
  173. Problem with uploading images
  174. Skinners Needed
  175. Moddig/programing Msn into generals:Zh
  176. OCL's
  177. PLEASE help me with this error
  178. Natural Bridges ''See Image''
  179. Generals Natural Ramps ''See Image''
  180. Running anamation for an imported object in Gmax
  181. How to find out the typos?
  182. Three quick questions.
  183. I need help!!!
  184. Adding Models and SKins to the Game - Please Help
  185. help plz(with gap generator)
  186. another request for help
  187. My plane has suddenly got backfaces
  188. Aircraft SINK
  189. Stuka Strikes!
  190. crazy building upgrade question
  191. New land types?
  192. WNDedit
  193. disable autorapair - How?
  194. Attaching aurora bomb to raptor
  195. True splines in Gmax
  196. First Screen
  197. A Question to Dee
  198. Random Generals with in faction -help if possible
  199. skin question and request
  200. Force units to go into sneak attack that is deployed on them
  201. Help?
  202. Um... help... please... fast...
  203. my first model
  204. Attack loco command
  205. Strange error...
  206. Deezire's Particle Editor Working?? ''Help Please''
  207. Please can someone create me a model - tiger attack chopper
  208. ideas for the SST total convertion
  209. Using Mastercam for modeling
  210. Editing Menu and WND
  211. Missiles (Please help me)
  212. Can't use Mastercam
  213. Is this possible?
  214. C&C Generals On 64 Bit Proc
  215. how to apply material by maxscript?
  216. Dive Bomber!!!!!!!!
  217. INI converters required ! (from plain generals to ZH)
  218. Group Stealth?!
  219. Classified Intelligence Briefing
  220. Secondary Weapons
  221. reinfocement pads
  222. Help!!!
  223. Aircraft carrier texture names
  224. How to create a shell map
  225. GLA Wind Plant Script ''Help''
  226. Helicopter blades
  227. I need Help with this......
  228. No EA logo, intro. and shellmap for Zero Hour...
  229. Strange skinning bug
  230. Detention Camp wont work with ZH
  231. American Railgun Defence System...
  232. Textures not showing up
  233. Animating self created models
  234. Gmax Problem
  235. SpecialPower Defector as weapon
  236. New Skin 4 the Iron Dragon (NXSTEALTH)
  237. creating new skeletons
  238. Problem with code
  239. How do you edit the game menus?
  240. Tu-160 Blackjack model
  241. Reflective Look
  242. Faction Unit, Building, Commandset and Button ??
  243. W3d files missing
  244. RenX question
  245. Whoo can animate this infantry model?
  246. Can someone check this code for detention camp please?
  247. Can someone check this code for detention camp please?
  248. Can someone check this code for detention camp please?
  249. Can someone check this code for detention camp please?
  250. Can someone check this code for detention camp please?