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View Full Version : Generals & Zero Hour Editing



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  1. I want to create new models in Zero Hour
  2. problem
  3. New at modding Generals Z:H (need help)
  4. Help needed with some FireFX.
  5. Sidewinder missels
  6. Useless Base Defense (no rocket being launched)
  7. HELP: Ineed help for making 2 rebels pop out
  8. Creating projectiles
  9. Coding Mistakes and useless things in inis by EA Games
  10. Long range units revealing themselves
  11. Nuclear Missile stats.
  12. A few things.
  13. Can folders be compressed into .BIG format?
  14. Some more questions :-)
  15. A little help with modelling needed
  16. Beng's Laser, Demo, and Nuke generals mod, beta version out
  17. Old Construction Method in Generals?
  18. Allowing Structures To Be Build In Water
  19. SuperWeapon Scripting need help
  20. International Zero Hour copies for CWC
  21. New To Modding
  22. Firebase Artilery: Firing over Obstructions, And Shrubbery Damage
  23. Odd units in C&C Generals (with some unintended humor!)
  24. Conflicting Code Errors
  25. New Faction AI Scripting
  26. Coding Problem
  27. Upgrades
  28. Realistic Nuclear Missile and it's Effects
  29. map.ini to make Attack Snowmen
  30. Effects
  31. Pro:Gen Director's Cut campaign glitch
  32. Help with Combat Bunker
  33. Command & Conquer Generals: Situation Zero
  34. GLA Power Plant
  35. Napalm Attack and Firebase Questions
  36. Nuclear Suitcase for Black Lotus not working (Now I'm having a meltdown!)
  37. A10 Airstrike Power as Weapon
  38. i need links for C&C generals zero hour editors plz.
  39. B52 Special Ability?
  40. Syncronization Error on Custom Maps
  41. AI Editing....Quick Way?
  42. Need Help with General Challenge
  43. Is there a mod that mashes the generals from each side together?
  44. How to play FX where a non-projectile weapon hits?
  45. some minor trouble with the reborn mod
  46. Model Skin Troubles
  47. Parachutes - and water, slopes, firing from
  48. Faster Shell menus for Generals and ZH
  49. GLA APC, Mutant Civilians, Mortar Man, Partisans
  50. How to make gun barrels recoil? (Firebase, Tech Arty)
  51. Pcc Studios Official Website
  52. How to animate tank tread textures in W3D?
  53. C&C Generals Destructive Hour
  54. Useful map for testing ZH superweapons and special powers
  55. C&C Generals ZH:Destructive Hour
  56. Weapon OCL's?
  57. For Some Laughs
  58. Errors?
  59. double weapon upgrade?
  60. Making USA dozer build airforce general airfield for ZH
  61. is there an OCL guide for noobs?
  62. Creating a new weapon and vehicle in ZH
  63. Helicopters causing lag
  64. please help me pleaaaase i've been trying to do this for 12 hours! zero hour
  65. set a locomotor
  66. Airfield Parking/Runway bones and ParkingPlaceBehavior
  67. yet another new unit error question
  68. Bullet Issues
  69. How to design new buildings?
  70. FXList ArmorUpgrade not found!
  71. n5p29 Angry Mods
  72. different dozer
  73. Nesting Transportcontain?
  74. adding veterancy behaviour?
  75. chinook dummy weapon?
  76. Sick UVW
  77. gamedata.ini?
  78. Strategy Center Bug
  79. Double laser barrels
  80. more fun with ridercontain
  81. gla marauder tank
  82. crate upgrades?
  83. making a new animation in gmax?
  84. good text editor
  85. Attack Dog
  86. I have a few questions about some simple INI editing
  87. making hijackable units
  88. upgrade issue
  89. destroyed buildings effect
  90. Cargo Planes you can control and build in
  91. beacon/smoke grenade halp
  92. number of command set limits?
  93. New Mod! NProject
  94. Need AI scripting tutorial
  95. Warship question
  96. sacrificial upgrade
  97. Stealth detecting question
  98. Tank Moves Toward Enemies To Attack
  99. uncommon conditionstates
  100. A CnC3 mod for ZH?
  101. This aint true...
  102. To attack or not to attack?
  103. New Music Tracks for Generals / Zero Hour (TV, film etc)
  104. cleared building effects
  105. Re:angrymobtestmap
  106. help please !!!!!!!!!!
  107. VTOL technology in Generals
  108. RPG Map?
  109. Weapon Upgrade problem
  110. Boss General AI
  111. ROFL! Crazy Mod!
  112. how to rotate buildings
  113. CommandMapDemo.ini
  114. Stinger Template
  115. Neuron Mines
  116. Condition List
  117. Aircraft Varrying Prefered Height
  118. How to start of modding?
  119. Superweapon Timers
  120. Same buildlimit for diferent buildings
  121. Sucking UP Objects
  122. Variable Munition
  123. Transportable Mob Nexus
  124. Worldbuilder question
  125. STATION# ?
  126. Paradropping Structures
  127. Random Deletion of Data
  128. Weapon Question
  129. Create Big File Mod
  130. Particle Cannon FX Effects
  131. ControlBarScheme Faction Logo
  132. Wnd Window
  133. Basic Unit Weapon Editing
  134. zh desync
  135. Red Guard Garrison Charge
  136. DDS Textures
  137. How to Skin new Infantry Unit?
  138. Stealth Detection not Working
  139. Laser Impact OCL/weapons + FX
  140. Unit Not Damaging target.
  141. Modelling Effects
  142. INI\MappedImages\ Sub Directories?
  143. Custom SuperWeapon Payload issue.
  144. Bones and Moving Textures
  145. Turret problems with OverlordContain
  146. Payload Predermined Location.
  147. Geometery Major/Minor Radius
  148. Current Modules List
  149. Behavior = CommandButtonHuntUpdate
  150. Locomotor
  151. Horde Ability
  152. WeaponBonus = PLAYER_UPGRADE
  153. Generals 1.0 WorldBuilder Question
  154. Basic AI Scripting
  155. Salvage Question
  156. Gamedata.ini - Camera Height
  157. Stealth Upgrade problem
  158. SELECT_ALL_UNITS_OF_TYPE: The Possibilities?
  159. Errors in Science.ini that do not exist
  160. Scripting AI Quick overview
  161. Kill AutoSave WorldBuilder
  162. Gmax problem!
  163. DumbProjectileBehavior and beziers, flight time limit
  164. EA-6 Prowler EW aircraft
  165. Deployable units
  166. Point Defense Laser Question
  167. Bizarre USA barracks problem
  168. CAN_STEALTH status bugs
  169. Tournament Sunrise + Fallen Empire Reloaded
  170. W3d models as sidebar image
  171. Need Help with "Adding Weapons"
  172. Weapons that fire Superweapons
  173. Another help for King Raptor
  174. No Ammo Aircraft Rushes by AI
  175. Spectre Gunship: Erratic Flying
  176. skinpacks for zero hour
  177. Map.ini Creater - We need your Help !
  178. Importing Build List?
  179. Gen-ZH with BMFE2 Graphics?
  180. Nukecannondeploybug
  181. Filefront is closing down on 30 March
  182. Deploy animation speed issues
  183. missing:"-----"
  184. New to deeZire Noob at coding
  185. Supply script problems
  186. Increasing the height of Particle Cannon Beam
  187. pro gen mod/update
  188. Noob needs help again Upgrades
  189. Increase Build speed
  190. Multiplayer Default Game Speed
  191. Where are the models defined?
  192. Relationship between weapons and firing animations
  193. Nuke general Idle With Advanced AI
  194. How to make a vehicle that can Crash objects?
  195. Setting bone parent in GMax?
  196. Creating units faster
  197. Unable to edit UVWs in RenX
  198. Combine mods help
  199. Progen 2.6 download
  200. Right Nuke Explosion
  201. hi all, new to modding scene
  202. I want to make Mod for Zero Hour
  203. Creating biuldings in Ren X?????
  204. Adding more spaces to airfield
  205. Making new cursors????????
  206. Extracting, Editing and Encoding Unit Voices files for C&C Zero Hour
  207. Napalm-Striker use the Upgrade
  208. Missile projectiles always disappear ; Fix?
  209. Hey what does this mean
  210. Configuring the DAT file in C&C ZH
  211. Models
  212. Spawning a neutral unit with OCL
  213. Toggling Supersonic Locomotor: Tested and Works
  214. Microwave tank heat distortion effect help!
  215. Special power with OCL'd units
  216. Comanche Portable_Turret Problem. Its firing when stealthed!
  217. Mod under construction
  218. Model not appearing
  219. New Weapon Upgrade for Aurora "Alpha"
  220. Cloning a faction?
  221. Palidin mk II model
  222. New AI, Hope you'll like it.
  223. Creating muzzle fx and lightbeams
  224. Changing Laser Colors
  225. Zero Masses
  226. Public Timer Question, and also Model Question
  227. Allies See Special Weapons?
  228. Airfield Problems
  229. Laser attached to a model
  230. World Builder Unit Science
  231. AI stopped building unit
  232. Game Crash with new unit
  233. Mobile Nuke Luancher Code Error
  234. Make AI use rocket pods
  235. Fun with garrisons
  236. AirDropped Neutron Bomb Help Needed
  237. Color Names ?
  238. Preventing tank gun from attacking infantry
  239. INIZH overwritten
  240. Pausing the Game ?
  241. Models need Identifing
  242. Model Crashing the Game
  243. Crazy Idea
  244. Very very Strange Problem
  245. Generals ZH Effects Limit ?
  246. Unused Options in Options menu? (DeeZire help please)
  247. China's Hacker Ini file?
  248. Aircraft Rally Points
  249. Error 0000006C 0x0046F228 Definitely coding mistakes. But where?!
  250. Skining question