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  1. super uber mondo w00t!
  2. generals
  3. new generals site
  4. Generals File Formats
  5. Project Nova
  6. It had to happen
  7. SuperWeapons...
  8. Where can i~
  9. any ideas for generals
  10. Update On Editing Generals Files
  11. Mod Team Being Created, join now
  12. Unlocking hidden units
  13. INI File Research Thread
  14. FactionUnit.ini
  15. Editing Utilities Thread
  16. Skinning
  17. Something for the weekend?
  18. EJAH Interview
  19. AR3 mod (for real)
  20. Genetic Showoff
  21. Generals INI Files
  22. Where can I get?
  23. You can always hope...
  24. Can we restore the sidebar?
  25. Collide - Hell On Earth.. A TC For Generals
  26. Modding team needed
  27. Custom Flag On Command Center
  28. W3D -> Gmax converter
  29. AI.INI?
  30. a funny bug
  31. 3D Modelling Resources
  32. Are there in-game debug tools?
  33. Naval Units Thread
  34. First Generals mod at RECSEN
  35. Adding Units
  36. You Know You Are Close When!
  37. CNC Fallout Mod in development
  38. some questions...
  39. BattleShip
  40. Importing .W3D files into RenX?
  41. Adding New Sides Thread
  42. Aircraft Carrier for Generals
  43. map making
  44. [17.02.2002-17:57 LOCAL]A small FAQ to Generals
  45. Is there a Generals Editor yet?
  46. Where can I find that .big editor?
  47. How to add units to generals
  48. Strategic Modifications
  49. INI File Roadmap
  50. Rivers in Editor
  51. Texporter Problems
  52. Turret problem
  53. The Generals Toolbox
  54. Command Line Switches
  55. No Generals Deezire mod??
  56. DDS File Problems
  57. a small point to make
  58. Skirmish AI editing - the story so-far..
  59. AI in Skirmish maps, help advice please
  60. need help in factionunit.ini
  61. unit ideas, oh, ok, i'm just the so-many guy with that.
  62. Starting a new CnC mod!
  63. Worldbuilder question
  64. A Note From Harvard
  65. Release Date : Tommorow!
  66. To the moon!
  67. Cleaned up INI file research thread.
  68. The Basics Of Unit Editing - CAMEOS
  69. This is significant :)
  70. Phoib : could you help me Please
  71. Anybody Actuallu do this yet?
  72. Extracting the BIG's
  73. Upgrade_AmericaRadar - Upgrade_GLARadar
  74. Just an initial texture test - Hippy Tanks
  75. {Research} Unit models and and respective Textures
  76. Cameo Generator
  77. Changing Cursors Tutorial!!
  78. Tesla Tank lol!
  79. An INI problem
  80. Searching for modcreation teammates!
  81. Custom Upgrades?
  82. China walls and Burning Barricade
  83. Looking For Some Help ON this one!
  84. Carpet Bombing
  85. Player start points
  86. XCC Mixer 1.23
  87. Has anyone thought of a way around the unit voices problem?
  88. water flooding
  89. Laser Fences??
  90. Where are the Unit Portraits?
  91. Having a problem getting games to use ini's
  92. Bulldozer (or construction unit) Building Menu
  93. How to do you install a new map properly?
  94. Amphibious crusader again?
  95. FactionBuilding.INI, where is it?
  96. Creating Passenger Spaces in units
  97. err,...help?
  98. New Dozer to allow construction of new buildings Tutorial
  99. Can you add your own?
  100. Zoop is back: Starwars Mod screenshots
  101. I'm Confused?!?!?!
  102. How to apply a dds file to a W3D file
  103. Anyone who had the mp beta....
  104. Technical Difficulties
  105. XCC Mixer 1.24
  106. Newbie Modder Diary
  107. Need coding help!!! Anyone?
  108. Personal Hovercraft :)
  109. changing music
  110. New CNC Fallout ingame screens!
  111. Generals RESTRICTED in Germany!
  112. Howto create new Science/Rank Powers
  113. Map-specific AI: Do it or don't?
  114. Quick Question?
  115. Swimming Rangers lol
  116. Unit being brought up from underground when constructed
  117. my first skins, comments plz
  118. Site Is Up!
  119. CnC Generals:Revelation:Now hiring
  120. Blood on Generals......!
  121. Iraqi SSL
  122. W3D exporter
  123. any comments on generals ?
  124. GMAX- Chilliskinner tutorial
  125. X-Wings
  126. XCC mixer question
  127. New sides
  128. Implimenting core ini changes
  129. String Editor...?
  130. Need some help with A10
  131. Map Making = LAG
  132. My first ever Model for Generals. Mastermind
  133. Helicopter gunship for GLA - anyone making one?
  134. Liberty MLRS uh... kinda the skin is wrong
  135. BigPop Problem
  136. IFV
  137. Adding a unit to the Game. [ProClone or others]
  138. Up at Planetcnc!
  139. Skinning Question
  140. Old CNC Units in Generals...
  141. Free 3D Modeller
  142. Label thingys?
  143. The Units from the Beta! (Alot of pictures, +/- 1mb)
  144. Lil update on Starwars mod
  145. Bringing units in Nod Airstrip, TD, style
  146. W3D exporter for 3ds max
  147. Excellent site for REAL blue prints on some amazing vehicles
  148. Building lines on Units
  149. WANTED: RenX Animator on SST
  150. HELP. Files > Back to BIG's
  151. Textures for China
  152. New Work in Progress. (Assualt Gun Thing)
  153. TurretPitch Problem
  154. Adding a general
  155. w3d->gmax converter, download here
  156. w3d to 3dsmax importer
  157. XGR Editor preview
  158. Up at Source Editing Forums!
  159. Recruiting For Modern Military Total Conversion
  160. The script doesnt work on 3ds max
  161. Bones
  162. Re-enabling Hovering Crusader
  163. Hovering Crusader Tutorial
  164. Tidal Waves
  165. AI scripting tips?
  166. AIData.ini vs Default\AIData.ini
  167. Editing existing units art?
  168. GLA Supply Truck
  169. Need some easy help (its easy for you that know)
  170. USA does nothing when I edited map scripts.. help..
  171. [New Unit] Cobra
  172. hover tank... again,
  173. Carpet Bomb
  174. Release: Bloodmod V1
  175. A buncha ... stuff
  176. Bug Hunting Help
  177. ok, is this a bug? please help..
  178. Coding Airplanes MG
  179. Help wit A10 (not movable)
  180. [pics] My Current Starwars Models
  181. Reenabling the cut 'GENERAL' logic. Possible solution.
  182. Carpet Bombing
  183. OK CHANGE GOD DAM U
  184. Help
  185. Mine Layer
  186. How do I make Generals load outside models?
  187. *.wak file format + editor (good news)
  188. I am in need of modeling assistance, can anyone help?
  189. New Generals Menu For Ya!
  190. A Few Useful Tweaks
  191. Generals distance unit
  192. Silent Forces 13
  193. Can 3d Max be used to make Generals Maps?
  194. Editing the Game Intro
  195. lets make a petition asking EA to do a few things...
  196. my mod idea
  197. changing the speed of the particle uplink cannon
  198. Some More Useful Tidbits
  199. Extending Command Sets Beyond 12
  200. TerrorCell & POW Trucks
  201. Wanna see my skinnz
  202. Sorry to bother...
  203. The new -mod switch
  204. .tga texture format question ...
  205. Button textures?
  206. Scud Storm Ready Image
  207. Tomahawk missile pathfinding
  208. Should I re-install?
  209. looking for some textures...
  210. Changing Color Help?
  211. A few Questions...
  212. POW trucks?
  213. Generals Mod Selector
  214. Water Effects
  215. TerrainScorch, and questions about it
  216. Graphical & Audio Feedback Improvements
  217. Adding new sides! Brief Tutorial
  218. Command Center Editing
  219. Iraq's Navy (New CNC Fallout screenshots!)
  220. a-10 buildable?
  221. Is it possible to scale model sizes using values in *.ini's?
  222. New Unit: H.U.R
  223. My first ever 3d model... Please tell me what you think :)
  224. Generals Deezire
  225. GLA Scud Storm stuff...
  226. Texture Problem (yes im a noob :) )
  227. Westwood Mod CPanel Creator
  228. I need a USA stealth transport for a mission I am planning t
  229. Yo guys after a in depth research of the usa side
  230. The POW Truck its there but what can we make it do
  231. GLA dirty nuke bombtruck
  232. A few Questions
  233. About generals deezire
  234. Preplaced 'empty' units ? Lil' n00bish, but I'm just curious
  235. Enabling the laser draw effects for a standard weapon, HOW?
  236. Detention center seems out of place?
  237. African Warlords
  238. Unit Speed?
  239. Technical Difficulties with the technical (!)
  240. My first Reskin
  241. Anyone Interested...
  242. unit editor
  243. New UNit: Ra1 M.A.D Tank
  244. ini questions...
  245. NEW Usa superweapon
  246. Creating new .big files
  247. looking for a 3d guy to make a few small things...
  248. Quick ?
  249. Stinger Soldier!
  250. Dirty Nuke