View Full Version : Swimming Engy
01-08-2003, 12:43 PM
OK i wanna make the engineer able to swim.
1. Has anyone already done this and can give it to me?
2. If I have to do it myself, would the following be the right thing to do....?
- Extract the SEAL swimming shps, rename them to fit the engineer. Add in the swimming part of the SealSequence to the EngineerSequence. Then add the amphibious stuff in the rules and so on....would this work...or is there a different way? :|
01-08-2003, 02:18 PM
You need to make new art added onto the eng.shp of it swimming. You can download one somewhere, cant quite remember where.
01-08-2003, 02:24 PM
I think ra2gh and tmapm had it, but both sites are offline right now.
01-08-2003, 03:19 PM
theres one in deezire... The yuri engineer looks the same as all the rest right?
01-08-2003, 03:22 PM
Yeh i think so... Theres a swimming one in Deezire?? Never noticed it before. :rolleyes:
01-08-2003, 03:58 PM
Yeh i think it replaces the normal one though doesnt it...
01-11-2003, 06:51 PM
if theres a swimming engi in deezire, then why are we making one?
nobody ever told us that before
01-12-2003, 05:23 AM
Finally, I've got my old account :D :D :D :D :D , but nevermind...
I don't have anything against YR DeeZire, but I'm really sick of every new infantry having the same seal's swimming frames.
I'm sure you all know LaoTze and his mod, with spetznaz shp. It was long time ago on FedNet, I requested him to make same boat (like in spetznaz.shp), but without guy. For those who don't know, spetznaz infantry was swimming in a rubber boat, instead of simple swimming. The best thing here is in that you can paste frames (prone to stand, "sitting" frames) and you will be able to differentiate one swimming inf from another.
There's one problem with DeeZire's YENGINEER.. it is missing a few frames, meaning that it will cause glitches in game. It can be easily fixed by adding total count of frames to 932.
Powered by vBulletin® Version 4.1.8 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.