View Full Version : help!
Pirogoeth
01-09-2003, 09:21 PM
After downloading WeeRaby2k's Mad Dog voxel,(cykique made the hva)I found out that i have no cliue how to put it in the game. Can sombody help me? I want it to be like the vulture from Mechwarrior.
I tried using Tibed, but got confused, and i can't understand hox to use the xcc mixer.
duffy3613
01-09-2003, 09:41 PM
try reading this
http://dwight.intersplit.com/ratrul1.zip
the ini editing guide by deezire it is very helpful with modding RA2/YR
ArgCmdr
01-10-2003, 08:23 AM
http://yrarg.cncguild.com/downloads/tutorials/xcc.htm for a full tutorial on XCC Mixer
Now, any mod around, again i say, wouldnt hurt to sticky the XCC Tutorial thread, would save a hell of doubts.
Zero-Point
03-18-2003, 01:03 PM
I'm currently working on a Mechwarrior mod. It's really easy to add even with basic knowledge. Just look around for tutorials on adding units, those should help.
Psycho
03-19-2003, 01:53 AM
U better to put the .vxl and .hva file directly in Ra2 directory. I think Ra2/YR engine will recognize them. The just make an art code for that voxel (with the same name) and prepare rules code.
xcomet
03-19-2003, 06:25 AM
and if you know how to "mix" the grafix, why try them putting them into an ecachexx(md).mix ?
Psycho
03-20-2003, 06:27 AM
* ..... In case of u dont know how to create mix files and use of XCC mixer ......
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