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View Full Version : More RA2 World War(BIG list), Britain and America



OneWingedAngel
01-19-2003, 08:41 PM
Just a list of stuff.


Allied:

Forward Air Command-A slow vehicle that commands one B52 to do air raids, it has mirage technology to keep it safe when not firing. It has to keep relaying the coordinates of the target to the aircraft or the aircraft will turn back.

Mastiff Fast Attack Vehicle-A lightly armored, fast unit with a long ranged cannon, it carries three infantry.

MRLS-A unit that fires volleys of long ranged saturation missles that detonate above ground and releases several ltitle hand grenade sized explosives.

StarBurst Tank-A mobile sam site used to take out those pesty little helicopters

America:

Abrams MBT- a high techlevel, extremely expensive, but powerful vehicle.

Cerberus Attack Vehicle- a unit equiped with a gattling particle cannon for anti everything purposes.

Light MRL-A lighter version of the MRL carred on a light truck chasis, faster cheaper, but carries a smaller missiel burst

Bradley-A light APC with an Anti Armor Chain Cannon

The Increased Capacity Chrono Miner-The Americans get a chronominer with 50% more storage space but 50% less armor and no ore purifier because of this unit(this is for purposes of partially making up for no early tank).

F117- Stealth Bomber, can't be seen by radar, carries a heavier payload, slightly mroe expensive than the harrier it replaces.

AirBorne(Greenish Seal)-A special unit only gotten from paradrops, carries rifle launched grenades and a powerful machien gun along with C4 explosives.


England(Britain):

SAS Commando-The sniper has been replaced with this guy, the SAS commando is basically a sniper(rapid fire sniper rifle) with C4 and anti tank C4(might be replaced with the harrier strike weapon), he can't swim though.

Prism Tank Buster-A Light Vehicle Armed with a Prism Cannon created specially for tank busting, it has a high ROF and can be killed easily because it has no alternate weapon.

Light MRL- See above

Prism Variant Leapord MK4- The Leapord MK4 is a highly advanced tank used exclusively for the European union, lower tech and cheaper than the American Abrams, it is a very good tank:). The variant is english exclusive.

Forward Harrier Command- A unit that orders in Harrier Strikes(only used if aircraft hack doesn't work for infantry[SAS commando]).

The British Harrier-Slightly more expensive than the normal harrier, it has a mirage ability and can land anywhere making the AFC jsut a reloading bay.

The British Deployable AFC-A units that deploys into a AFC, in the spare time it can mirage and stay hidden just like their harrier counterpart.

There will probably be issues with Harrier Micromanaging and AFC stuff.


So what do oyu guys think?

xcomet
01-20-2003, 10:17 AM
that ideas of yours is good. why put it into your mod? such uniqueness of ideas can be employed therefore producing good results. with proper coding and of course, coordination with voxel makers and shp makers, your idea of yours has come to life.

jimmy_jo
01-20-2003, 10:30 AM
i agree, nice to see britain having something good for once and america not dominating :D

Komataguri
01-20-2003, 10:54 AM
Just what RA2 needs, More senseless units :rolleyes:

jimmy_jo
01-20-2003, 10:57 AM
lol, they sounds pretty good to me...

OneWingedAngel
01-20-2003, 11:31 AM
Well they aren't senseless, the Mastiff Fast Attack Vehicle is based off of and looks much like the NATO rapid responce vehicle in development. The Cerberus is based off of the American super light paradropable tank that they are developing.

But this is the wacky world of RA2.

If it was America vs Britain in the game, I would lean slightly towards the British because the Americans have no early tanks and hte British also have all those little harriers, but the Americans do have the great economic advanatage of their Harvesters and since hte StarBurst Tank is for all sides, the Harriers might have a few issues.


America dominates, just on land, that is until the Soviets begin deploying Apocalypse Tanks or the Chinese horde all those little RPG Troopers.

In a 50 Abrams vs 20 apocalyse tanks, I lost about 30 of my Abrams, plus the rocker tag on the apocalypse warhead makes the abrams fly like little dolls which was fun to watch until the splash damage began taking it's toll and I lost 2 to 4 Abrams per volly, lol, it was painful to watch that.

Anyone want on this mod? I have room for SHP, VXL editors, and I need people to do voices for new units(especially for the British, Russians, and Chinese).

And I'd like to have some people look at the huge balancing issues.



What the sides are goign to look like:

America: One word: Abrams, the premire tank, good economy with some older retrofitted tanks.

Britain: Harriers, the airpower of the game. they also have soem nice light raiders.

French: Big Guns, big turtles with a hard to crack shell. Cannon Camping to a new extreme..

Germany: Big guns and the strategic advantage of surprise with the ability to appear out of anywhere thanks to their chrono technology.

Korea: Alternative ways of attacking with subterranial units and air power.

Russia: Big Tanks with Big Tanks and airsupport, a good blitzkreig country

China: Conscripts and RPG troopers and airpower make this side uniquely Chinese. Plus they have a healthy mix of brain washing. The chinese is going to be fun with infantry because since their barracks is a defensive structure, that means its' under the defense structure tab as well as the normal build tab.

Iraq: Merged with Libya to create a nation with military solely based on special weapons and weapons of mass destruction.

Cuba: Fanaticism and long ranged attack makes cuba annoying.

jimmy_jo
01-20-2003, 12:44 PM
Big Tanks with Big Tanks uhh...wots that mean?

also no offence, but wouldnt it be better to waitfor generals and mod that? as it will be out soon (febuary the 14th or summin) and RA2 wont be played as much (i dont think)

OneWingedAngel
01-20-2003, 12:52 PM
Cuz... well... you can have more sides in RA2 and RA2 is old school.

jimmy_jo
01-20-2003, 01:02 PM
u can have moresides in generals actually...

OneWingedAngel
01-20-2003, 01:19 PM
I can't use 3Ds studios worth crap.

jimmy_jo
01-20-2003, 01:33 PM
lol :lol:

OneWingedAngel
01-20-2003, 01:37 PM
If oyu can make more than a object out of sphere, you're better than I am. And the tutorials I've found at 3dcafe are difficult for me to do.

jimmy_jo
01-20-2003, 01:40 PM
i cant say much myself, as i havent even got the damn thing lol

OneWingedAngel
01-20-2003, 02:15 PM
a $1000 piece of software I can't use.

Komataguri
01-20-2003, 03:25 PM
Well they aren't senseless


Yes, it is.


RA2 has a good balance of units, it does not need 50 diferent ground attack vehicles for one side.

The point of RA2 was not to add MORE tanks, but to take away.

If this unit can do its job, plus the job of unit A, then unit A gets cut and Unit B is put in its place as long as its not terribly out of balance.

OneWingedAngel
01-20-2003, 06:10 PM
How is a versitile light tank that doubles as a partial APC the same gorund attack vehicles as a tank buster made to kill things in one shot and retreat, a APC that can carry more infantry with a weaker gun, or a MBT made specifically for fighting everything?

I see where you get the MRLs and Iv'e thought about that too... The difference is that one is weaker, lighter, carry less armor, but is faster so it can reload at the service depot faster(yeah I left that out...), even without that part, one is lower on the tech tree and oen is higher.

OneWingedAngel
01-20-2003, 08:12 PM
Oh yeah, BTW, if you want a full no BS reason for me wanting to make a RA2 mod, I want to make the last great RA2 mod:), beat out Deezire, Red Eagle such, It's jsut that type of person.

xcomet
01-21-2003, 02:22 AM
BoB is right. adding new units to either side could upset the balance in the game. if a new unit to either side is added and it is too powerful, only that side benefits/survives the battle. or you add more units provided there are some parameters are present in all the countries like IncomeMult, Armor etc. .

OneWingedAngel
01-21-2003, 06:20 AM
You know, I am trying to balance this as best I can, taking armor off, makign things cheaper... changing them aroudn the tech tree. I even used proportions from the rhino so that the tank is like a better versio of that anks and I change the weapons, speed, range, and armor using percentages. Unless oyu really want do something constructive and actually help me.

jimmy_jo
01-21-2003, 07:08 AM
well, personally i think the mod sounds gr8, but there do seem 2 be balancing issues, keep it up tho and ull get there.
maybe no-one will actually play ur mod cos of generals, well some will as some peeps specs wont reach it :(
well, good luck :D