modsonly
09-23-2003, 10:12 PM
I have a really coll mod but i cant put it into my map plez help
--------------------------Mods Readme----------------------------------------
Nova makes many changes to Command And Conquer Generals in the form of balancing, new units/features, and various other enhancements. It's main purpose is to extend the replay value of Generals by introducing new things. You can think of it as an unofficial expansion, or possibly patch.
Creator: Curator
Official Site: Genesis Development
Version: 1.1
Date Released: 7/30/03
I must thank Deezire for his help on various things.
------------------------- Installation/Uninstallation -------------------------
Please ensure Generals is patched to version 1.6 and any previous mods uninstalled before continuing. Copy ExpandNova.big and the folder labeled 'Data' into your Generals Directory. Once thats done change the directory of the attached shortcut to the directory you installed generals to (usually C:\Program Files\EA Games\Command and Conquer Generals) and run from there.
To disable the mod for regular play rename ExpandNova.big to a different extension, for example ExpandNova.dat and go into your data directory and remove or rename generals.csf and commandmap.ini from within the english folder.
To uninstall delete ExpandNova.big and commandmap.ini/generals.csf from the data\english folder.
------------------------- 1.1 Changes/Additions ------------------------------
» Fixed bug with Scud storm missiles occasionally being duds
» made various graphical enhancments to the Scud Storm
» Superweapon structures are no longer revealed to everyone while under construction, visible area also reduced
» Upgraded Nuke now correctly destroys gla holes in addition to causing more damage
» Level 7 & 8 superweapon special abilities (Daisy Cutter, Nuke Upgrade, EMP Bomb, Anthrax Bomb, Neutron Bomb, Tomahawk strike) now require 2 purchase points
» Reduced amount of hit points needed for rank level up
» Made various GUI improvments and added the alternate mouse mode in the enhanced options menu
» Added ability to instantly set graphical settings to low mode while ingame (press control + tilde (~) key to activate)
» Red Guard now require an upgrade to use Bayonets
» Fixed targetting problem with Gattling tanks
» AI has been improved and now correctly acknowledges new units
» Fixed bug with AI not building tech structures
» Enabled many new unit voices
» Added new particle effects
» Twilight Flame map now has more caves scattered around which all lead to different areas
» Silent River map now has weather effects
» Dozers correctly display animations when building
» Tooltip colors now auto adjust
» There is no longer a penalty on build times when in low power mode
» Buildings can now be constructed on stiffer terrain angles
» Ending music no longer plays when a building is sold or lost and does play when a superweapon structure is built
» Cargo planes now correctly display animations when in damaged states
» Rebel Ambush now includes RPG Troopers in addition to Rebels
------------------------- 1.0 Changes/Additions ------------------------------
» US radar now extends
» an alternate version of the scorpion tank is now randomly chosen when a scorpion is purchased
» GLA have the windmill power plant (can only be built once they have captured either a particle cannon or nuke)
» Nukes now flash a blinding light when detonated
» some alternate cameos
» made various GUI improvments
» Added new options: you can now enable/disable online language filtering, antialiasing, mouse anchors and more
» Added a jump to world builder button to main menu (Note: this feature currently does not work as world builder crashes while trying to load with a mod installed)
» There are now 8 ranks instead of the default 5 which equates to 16 different special abilities
» Enabled and improved Napalm strikes for China
» Enabled Carpet bombing for US
» Enabled Terror cells for GLA
» Added Neutron Bomb for GLA
» Infantry can now fire out of Technicals and cost slightly increased
» Added tomahawk strike via B52 for USA
» Added Thermonuclear warhead upgrade for China's Nuke
» Enabled Red Guard Bayonets
» Added Crusader MK2 which has the ability to travel over water when upgraded
» Scud Storm now has a ready animation like the Nuke Silo and Particle Cannon
» Timers for superweapons are no longer displayed, instead the buildings are revealed to all players
» Made balancing changes to the Mig
» Added and enabled various new sounds and unit voices
» Some cursor improvments
» Propaganda/Speaker tower now increases the rate of fire for all units in it's radius like originally meant
» Added Nuke launch FX
» Jarmen Kell now automatically targets infantry with his sniper rifle and vehicles with his anti-tank rifle, can also disable vehicle's pilots while garrisoned
» Paladin tank now costs 1250 and does 80 hit points instead of 60, armor increased slightly
» Added Sonic boom to Aurora, travels slightly faster
» Enabled and fixed 3 new maps, Swiss Miss, Bridge Busters and Mountain Fox; added Flash Fire to official map list
» Desert Fury, Golden Oasis, Homeland Alliance and Twilight Flame now have new tech buildings scattered about
» Added Tech Radio Station and Tech Cave
» Tanks no longer fire on flaming, toxic, etc. infantry
» GLA Hijacker is now cloaked at all times until he gets too close to an enemy vehicle
» Stinger Sites now do damage equalivalent to US's Patriot missiles
» Supply Depots can now be damaged, but not destroyed
» Added nuclear warhead upgrade to GLA's bomb truck
» Added four new multiplayer colors
» You now start with 15000 in credits
» Max camera height increased for a larger view
» Scud Storm now damages itself when fired at itself
» Lots of other various changes
» Includes most of the upcoming official Generals patch 1.6 changes
--------------------------Mods Readme----------------------------------------
Nova makes many changes to Command And Conquer Generals in the form of balancing, new units/features, and various other enhancements. It's main purpose is to extend the replay value of Generals by introducing new things. You can think of it as an unofficial expansion, or possibly patch.
Creator: Curator
Official Site: Genesis Development
Version: 1.1
Date Released: 7/30/03
I must thank Deezire for his help on various things.
------------------------- Installation/Uninstallation -------------------------
Please ensure Generals is patched to version 1.6 and any previous mods uninstalled before continuing. Copy ExpandNova.big and the folder labeled 'Data' into your Generals Directory. Once thats done change the directory of the attached shortcut to the directory you installed generals to (usually C:\Program Files\EA Games\Command and Conquer Generals) and run from there.
To disable the mod for regular play rename ExpandNova.big to a different extension, for example ExpandNova.dat and go into your data directory and remove or rename generals.csf and commandmap.ini from within the english folder.
To uninstall delete ExpandNova.big and commandmap.ini/generals.csf from the data\english folder.
------------------------- 1.1 Changes/Additions ------------------------------
» Fixed bug with Scud storm missiles occasionally being duds
» made various graphical enhancments to the Scud Storm
» Superweapon structures are no longer revealed to everyone while under construction, visible area also reduced
» Upgraded Nuke now correctly destroys gla holes in addition to causing more damage
» Level 7 & 8 superweapon special abilities (Daisy Cutter, Nuke Upgrade, EMP Bomb, Anthrax Bomb, Neutron Bomb, Tomahawk strike) now require 2 purchase points
» Reduced amount of hit points needed for rank level up
» Made various GUI improvments and added the alternate mouse mode in the enhanced options menu
» Added ability to instantly set graphical settings to low mode while ingame (press control + tilde (~) key to activate)
» Red Guard now require an upgrade to use Bayonets
» Fixed targetting problem with Gattling tanks
» AI has been improved and now correctly acknowledges new units
» Fixed bug with AI not building tech structures
» Enabled many new unit voices
» Added new particle effects
» Twilight Flame map now has more caves scattered around which all lead to different areas
» Silent River map now has weather effects
» Dozers correctly display animations when building
» Tooltip colors now auto adjust
» There is no longer a penalty on build times when in low power mode
» Buildings can now be constructed on stiffer terrain angles
» Ending music no longer plays when a building is sold or lost and does play when a superweapon structure is built
» Cargo planes now correctly display animations when in damaged states
» Rebel Ambush now includes RPG Troopers in addition to Rebels
------------------------- 1.0 Changes/Additions ------------------------------
» US radar now extends
» an alternate version of the scorpion tank is now randomly chosen when a scorpion is purchased
» GLA have the windmill power plant (can only be built once they have captured either a particle cannon or nuke)
» Nukes now flash a blinding light when detonated
» some alternate cameos
» made various GUI improvments
» Added new options: you can now enable/disable online language filtering, antialiasing, mouse anchors and more
» Added a jump to world builder button to main menu (Note: this feature currently does not work as world builder crashes while trying to load with a mod installed)
» There are now 8 ranks instead of the default 5 which equates to 16 different special abilities
» Enabled and improved Napalm strikes for China
» Enabled Carpet bombing for US
» Enabled Terror cells for GLA
» Added Neutron Bomb for GLA
» Infantry can now fire out of Technicals and cost slightly increased
» Added tomahawk strike via B52 for USA
» Added Thermonuclear warhead upgrade for China's Nuke
» Enabled Red Guard Bayonets
» Added Crusader MK2 which has the ability to travel over water when upgraded
» Scud Storm now has a ready animation like the Nuke Silo and Particle Cannon
» Timers for superweapons are no longer displayed, instead the buildings are revealed to all players
» Made balancing changes to the Mig
» Added and enabled various new sounds and unit voices
» Some cursor improvments
» Propaganda/Speaker tower now increases the rate of fire for all units in it's radius like originally meant
» Added Nuke launch FX
» Jarmen Kell now automatically targets infantry with his sniper rifle and vehicles with his anti-tank rifle, can also disable vehicle's pilots while garrisoned
» Paladin tank now costs 1250 and does 80 hit points instead of 60, armor increased slightly
» Added Sonic boom to Aurora, travels slightly faster
» Enabled and fixed 3 new maps, Swiss Miss, Bridge Busters and Mountain Fox; added Flash Fire to official map list
» Desert Fury, Golden Oasis, Homeland Alliance and Twilight Flame now have new tech buildings scattered about
» Added Tech Radio Station and Tech Cave
» Tanks no longer fire on flaming, toxic, etc. infantry
» GLA Hijacker is now cloaked at all times until he gets too close to an enemy vehicle
» Stinger Sites now do damage equalivalent to US's Patriot missiles
» Supply Depots can now be damaged, but not destroyed
» Added nuclear warhead upgrade to GLA's bomb truck
» Added four new multiplayer colors
» You now start with 15000 in credits
» Max camera height increased for a larger view
» Scud Storm now damages itself when fired at itself
» Lots of other various changes
» Includes most of the upcoming official Generals patch 1.6 changes