liger
02-20-2003, 09:06 PM
Decided to get a little busy today and look into the texture filenames with reference to their models. Heres what I came up with.
As you know the game has 3 states for units.
1. New / Little Damaged
2. Damaged
3. Destroyed
The first two models for textures are pretty much self explanitory, 1 model file for 1 texture. The last one is a little differnt because when a unit die in the game, its main pieces blow up and and scattered. Therefore they need to be seperate models so the physics engine can manipulate them individually. However only 1 texture file is needed and the pieces can be deformed in any way you wish.
As you know the game has 3 states for units.
1. New / Little Damaged
2. Damaged
3. Destroyed
The first two models for textures are pretty much self explanitory, 1 model file for 1 texture. The last one is a little differnt because when a unit die in the game, its main pieces blow up and and scattered. Therefore they need to be seperate models so the physics engine can manipulate them individually. However only 1 texture file is needed and the pieces can be deformed in any way you wish.