CodeCat
01-14-2005, 05:55 PM
I'm trying to make an airfield that has only 2 landing spots. And each landing spot should have its own runway.
The purpose of all the bones confuses me a bit, so I just tried to copy the USA airfield as much as possible. Could someone explain what each bone is for?
Anyway, I boned the airfield like this:
; First runway
ExtraPublicBone = RunwayStart1
ExtraPublicBone = RunwayEnd1
ExtraPublicBone = Runway1Parking1
ExtraPublicBone = Runway1Park1Han
ExtraPublicBone = Runway1Prep1
; Second runway
ExtraPublicBone = RunwayStart2
ExtraPublicBone = RunwayEnd2
ExtraPublicBone = Runway2Parking1
ExtraPublicBone = Runway2Park1Han
ExtraPublicBone = Runway2Prep1 and then I used this airfield code:
Behavior = ParkingPlaceBehavior ModuleTag_10
HealAmountPerSecond = 9
NumRows = 1
NumCols = 2
HasRunways = Yes
ApproachHeight = 50
ParkInHangars = No
End
But there's a problem. The plane from the second runway always tries to take off from the first runway. And when it comes back and tries to land, it flies over the airfield, and then slowly "hovers" straight down to the parking spot. So what's happening here? Did I do something wrong or did EA screw up their airfield logic?
The purpose of all the bones confuses me a bit, so I just tried to copy the USA airfield as much as possible. Could someone explain what each bone is for?
Anyway, I boned the airfield like this:
; First runway
ExtraPublicBone = RunwayStart1
ExtraPublicBone = RunwayEnd1
ExtraPublicBone = Runway1Parking1
ExtraPublicBone = Runway1Park1Han
ExtraPublicBone = Runway1Prep1
; Second runway
ExtraPublicBone = RunwayStart2
ExtraPublicBone = RunwayEnd2
ExtraPublicBone = Runway2Parking1
ExtraPublicBone = Runway2Park1Han
ExtraPublicBone = Runway2Prep1 and then I used this airfield code:
Behavior = ParkingPlaceBehavior ModuleTag_10
HealAmountPerSecond = 9
NumRows = 1
NumCols = 2
HasRunways = Yes
ApproachHeight = 50
ParkInHangars = No
End
But there's a problem. The plane from the second runway always tries to take off from the first runway. And when it comes back and tries to land, it flies over the airfield, and then slowly "hovers" straight down to the parking spot. So what's happening here? Did I do something wrong or did EA screw up their airfield logic?