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CodeCat
01-14-2005, 05:55 PM
I'm trying to make an airfield that has only 2 landing spots. And each landing spot should have its own runway.

The purpose of all the bones confuses me a bit, so I just tried to copy the USA airfield as much as possible. Could someone explain what each bone is for?

Anyway, I boned the airfield like this:


; First runway
ExtraPublicBone = RunwayStart1
ExtraPublicBone = RunwayEnd1

ExtraPublicBone = Runway1Parking1
ExtraPublicBone = Runway1Park1Han
ExtraPublicBone = Runway1Prep1

; Second runway
ExtraPublicBone = RunwayStart2
ExtraPublicBone = RunwayEnd2

ExtraPublicBone = Runway2Parking1
ExtraPublicBone = Runway2Park1Han
ExtraPublicBone = Runway2Prep1 and then I used this airfield code:

Behavior = ParkingPlaceBehavior ModuleTag_10
HealAmountPerSecond = 9
NumRows = 1
NumCols = 2
HasRunways = Yes
ApproachHeight = 50
ParkInHangars = No
End

But there's a problem. The plane from the second runway always tries to take off from the first runway. And when it comes back and tries to land, it flies over the airfield, and then slowly "hovers" straight down to the parking spot. So what's happening here? Did I do something wrong or did EA screw up their airfield logic?

Vanguard
01-14-2005, 06:13 PM
Yes we are both having this problem. Please Help.

sage_inferno
01-15-2005, 06:26 AM
how does the runway look like?

not like this i hope cause i had a problem with this


aircraft3->aircraft1----------->
aircraft4->aircraft2----------->



logical alignment shoud be
Runway1Park1Han->Runway1Prep1->
RunwayStart1-->RunwayEnd1
check the pivots on the model just in case.

CodeCat
01-15-2005, 06:37 AM
They're ordered exactly like that, except that RUNWAY1PARKING1 is right on top of RUNWAY1PARK1HAN, same for runway2.

The runway itself is like this:

AIRCRAFT1 ->>
AIRCRAFT2 ->>

So there isn't even a 3rd or 4th plane. This airfield only holds 2.

CodeCat
01-15-2005, 12:46 PM
Never mind, I solved it. :lol:

I had the second runwayend bone names RUNWAYEND02 instead of RUNWAYEND2 by accident. Gave it the right name and it works fine now. :D

Waspo
01-15-2005, 01:08 PM
Awesome Immoman, go set them yaks!

Chrizz
01-15-2005, 03:59 PM
Waspo spam post again? whats awsome? lol tell me more about it

Waspo
01-15-2005, 04:40 PM
It is awesome that he solved the problem. He is my freind. I am excited to see Yaks in action.

I do beleive your last post was more spam than mine, which makes this post even more spam. Congrats.

Mishkin
01-15-2005, 05:38 PM
Don't forget the MIG's ;)

FleetCommand
01-16-2005, 12:06 AM
MiG? Oh, yeah. They need a good airfield like US one to allow them to lift almost simultaneosly can almost together, so when they fire at enemy, the attacks be almost simultaneos. In the end, there is a very better chance of a firestorm.

CodeCat
01-16-2005, 06:25 AM
LOL no we're doing a RA to Generals TC, this is the original Soviet MiG... :D

FleetCommand
01-16-2005, 06:27 PM
Are you going to design a Soviet Boris?

CodeCat
01-16-2005, 06:29 PM
RA, not RA2...