View Full Version : ZH 1.03 BUGS
coolfile
03-01-2005, 10:01 PM
1. No comanche can benefit from the laser guided missile upgrade, though the WeaponBonus is in its weapon.
Weapon ComancheRocketPodWeapon
WeaponBonus = PLAYER_UPGRADE DAMAGE 125%
2. Typing Mistake. it sould be Upgrade_Fanaticism.
Object Infa_ChinaInfantryTankHunter
UpgradeCameo1 = UPGRADE:Fanaticism
3. The Frenzy marks can be placed in shroud, like the SpecialPowerSpySatellite. however, it should act similarly as the para-drops. the earlier patches didn't fix it while the patch 1.03 doesn't.
SpecialPower SuperweaponFrenzy
Enum = SPECIAL_FRENZY
1) Battlebus has received the dummy air weapon for both the empty and occupied state making an empty battlebus capable of targeting air units.
WeaponSet
Conditions = None
Weapon = PRIMARY None
Weapon = SECONDARY BattleBusDummyWeapon
Weapon = TERTIARY TerroristSuicideNotARealWeapon
AutoChooseSources = TERTIARY None
End
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY BattleBusPassengerDummyWeapon
Weapon = SECONDARY BattleBusDummyWeapon
Weapon = TERTIARY TerroristSuicideNotARealWeapon
AutoChooseSources = TERTIARY None
End
2) All pilots are given the chemical suits cameo but they don't actually get the chemical suits
3) The superweapon general is the only USA general that has the effects of drone armor reduced for the battle drone.
4) The spectre gunship of the laser general, the airforce general and the superweapon general has a duplicate entry experience value, both reading different values.
5) The map reveal bug for the normal USA avenger is still present.
6) The avenger of the airforce general does not receive the new avenger armor.
7) Black napalm missiles still inflict explosion damage.
8) Toxin general terrorist explosion power has been decreased when you get anthrax gamma.
I don't know if the following are bugs in the patch log or that they are bugs in not being adjusted
9) Minigunner range was not decreased
10) The helix of the infantry general does not have it's health decreased
IraqiPeopleRocks
03-04-2005, 09:34 AM
now thats a buggy patch :dead:
Ultimate_Weapon_X
03-05-2005, 11:56 AM
it was just a joke from ea , is no patch!!
CodeCat
03-05-2005, 05:41 PM
7) Black napalm missiles still inflict explosion damage.
WTF? :wtf:
Don't tell me they STILL didn't fix that?! I organised a bug collection initiative on the official Generals boards in March 2003, and that bug was one of the more critical bugs we found. And now they STILL DID NOT solve it??
Man, EA never ceases to surprise me.
Airstriker
03-05-2005, 06:40 PM
God. Why won't they stop making patches so modders don't have to keep changing their mods to work with the new version?
*sigh* What next?
DeeZire
03-13-2005, 04:34 AM
^ more to the point, why didnt they listen to a more adept group of modders who fixed everything properly between them, instead of another group who rushed their 'fixes' out the door?
I have hardly had to make any changes to ProGen because I fixed pretty much all these things anyways - if I now made ProGen compatable with 1.03 then I'd actually (re)introduce a lot more bugs LOL!
Waspo
03-13-2005, 05:11 AM
I miss the simplicity of TibEd.
(oh and... x (http://www.cnc-source.com/forums/index.php?s=702fd20ecbb3dfc82e5c7fc359bb274b&act=Attach&type=post&id=2936))
coolfile
03-13-2005, 05:19 AM
I'm doing that for my mod. ;)
one more bug is found. the emperor tank cann't be effected by the subliminal upgrade. it hasn't been fixed in 1.03 yet. :mad:
Object Tank_ChinaTankEmperor
Behavior = PropagandaTowerBehavior ModulePropaganda_04
Radius = 150.0
DelayBetweenUpdates = 2000 ; in milliseconds
HealPercentEachSecond = 1% ; get this % of max health every second
PulseFX = FX_OverlordPropagandaTowerPropagandaPulse ;plays as often as DelayBetweenUpdates
UpgradeRequired = Upgrade_ChinaOverlordPropagandaTower
UpgradedHealPercentEachSecond = 2% ; get this % of max health every second
UpgradedPulseFX = FX_OverlordPropagandaTowerSubliminalPulse ;plays as often as DelayBetweenUpdates
AffectsSelf = Yes ; Needs this since Tower is not seperate object for Emperor
End
That is actually a bug that adds balance to the game. Don't get me wrong, it's till a bug but fixing this one will make emperors a bit to strong especially in combination with ECM.
coolfile
03-15-2005, 03:31 AM
I mean to debug but not balance in this thread. btw, will 2% make much difference than 1% in game-playing?
It's not the 2% that is the problem, It's the reduction of the reload time.
Godwin
03-15-2005, 11:38 AM
^ more to the point, why didnt they listen to a more adept group of modders who fixed everything properly between them, instead of another group who rushed their 'fixes' out the door?
damn right....
CodeCat
03-15-2005, 11:59 AM
Maybe they liked those modders more because they didn't rebuild all of generals to make it work. EA = lazy arses.
Dukester
03-15-2005, 04:05 PM
Hey, I hate to interrupt with a pesky request (especially my first post), but while we're on the subject of bugs in the game, can anyone tell me how I could get a copy of Project 0300 Hours, seeing as FleetCommand's site is inaccessible?
coolfile
03-15-2005, 08:18 PM
here you are. http://project0300.game-mod.net/Project0300.rar
Vanguard
03-16-2005, 10:13 PM
The thing with the pilot was not forgotten, it's the fact that when they are ejected from the vehicle after the upgrade has been granted it gives you an error. The upgrade has been granted already and since it creates a new pilot from no where, it causes a confliction because it can't create the upgrade again, and if you let each pilot grant the upgrade when he's created, then you would get the upgrade possibly before you even have a strategy center.
Dukester
03-17-2005, 03:34 PM
coolfile: Thanks, but that link does not seem to work. All I get is a 404.
mastermind2003
03-17-2005, 04:43 PM
http://project0400.game-mod.net/Project0300.rar
The URL changed when they renamed the project.
:)
Dukester
03-17-2005, 05:21 PM
Thanks a bunch.
Powered by vBulletin® Version 4.1.8 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.