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View Full Version : Preplaced 'empty' units ? Lil' n00bish, but I'm just curious



crazyivan
03-18-2003, 04:29 PM
Is it possible in any way to get preplaced 'empty' units on your map, 'empty' as in 'KILL_PILOT', I.E. vehicles sniped by Jarmen Kells weapon, as I have looked through the scripts but had no succes finding something relevant, I thought maybe you were able to force a warhead to be fired at a waypoint (or maybe directly at the unit) that 'kills' the driver of these preplaced vehicles as soon as the game starts, and if possible, replace the gunshot sound by another, innocent noise, or no noise at all, though you probably would hear the engine of the vehicles shut down...

I couldn't find a Script action to make a vehicle 'empty' (there is something for emptying transports, but that didn't work), nor could I find a script action to fire a warhead at a waypoint, so actually only one bullet is fired at game start, as preplacing Jarmen Kells on the map and letting them be deleted afterwards seems a bit awkward to me and a bit simple, isn't there another way?

I know this might sound n00bish but I thought of it, and wanted to try it out...

If this has been asked a 1000 times before, I'm so :oops: :S

CopyKat
03-18-2003, 05:02 PM
I think you could set a few units to be sniped by default in the ini files...dunno for sure though. I was just thinking about creating an SW that will "snipe" vehicles upon impact... (inspired by an idea given to me by Quicksilva)

However, seeing as I'm quite new at this as well, I prolly fail..:p

Still, I won't give up that easily...

Quicksilva
03-19-2003, 08:25 AM
:D ive tryed to give the anthrax beta upgrade the kill_pilot attack and the result was that every unit in the cloud or driving in the cloud get neutral instantly was kinda messed up to me but it is possible i think :)

zcregis
03-19-2003, 11:07 AM
Try selecting the unit in the wolrd builder and in the properties , side setting , make it neutral , not civilian.

main_concept
03-19-2003, 11:17 AM
hmm...the anthrax bomb would be gr8 if it would clear tanks and garrisoned buildings! :D

I'm try it out and show ya the results!

Zainal
03-19-2003, 01:57 PM
I was able to make an empty vehicle using scripts in the world builder. I made a jarmen Kell use the kill pilot ability on a crusader and it worked... kindof. The crusader was empty but i couldn't enter it.

It might work in a mission if you make the Jarmen Kell the same team as the human player.