crazyivan
03-18-2003, 04:29 PM
Is it possible in any way to get preplaced 'empty' units on your map, 'empty' as in 'KILL_PILOT', I.E. vehicles sniped by Jarmen Kells weapon, as I have looked through the scripts but had no succes finding something relevant, I thought maybe you were able to force a warhead to be fired at a waypoint (or maybe directly at the unit) that 'kills' the driver of these preplaced vehicles as soon as the game starts, and if possible, replace the gunshot sound by another, innocent noise, or no noise at all, though you probably would hear the engine of the vehicles shut down...
I couldn't find a Script action to make a vehicle 'empty' (there is something for emptying transports, but that didn't work), nor could I find a script action to fire a warhead at a waypoint, so actually only one bullet is fired at game start, as preplacing Jarmen Kells on the map and letting them be deleted afterwards seems a bit awkward to me and a bit simple, isn't there another way?
I know this might sound n00bish but I thought of it, and wanted to try it out...
If this has been asked a 1000 times before, I'm so :oops: :S
I couldn't find a Script action to make a vehicle 'empty' (there is something for emptying transports, but that didn't work), nor could I find a script action to fire a warhead at a waypoint, so actually only one bullet is fired at game start, as preplacing Jarmen Kells on the map and letting them be deleted afterwards seems a bit awkward to me and a bit simple, isn't there another way?
I know this might sound n00bish but I thought of it, and wanted to try it out...
If this has been asked a 1000 times before, I'm so :oops: :S