View Full Version : Superweapons help!
Darigaaz
12-31-2002, 08:26 AM
i've got 3 questions
1. how do i clone an EXACT copy of the nuclear missile so i build 2 nuclear missile silo and have TWO nuclear special
2. i'm turning the Psychic Dominoator Superweapon to an Anthrax Bomb superweapon so how do i make the red background to GREEN and turn that Yuri's face anim to some chemical explosion?
3.how do i amek Deezire's Psychic Gas Superweapon work? pls post a step by step guid
Darigaaz
12-31-2002, 08:29 AM
oh yea just wanting to tell this is all for the Code Red total conversion
5 distinctive sides with hundreds of different units and the Code Red Elite AI makes the comp a godlike player
TGMTE
12-31-2002, 12:46 PM
1. Same action, different (unused) type.
Just remember, this screws up the superweapon anims.
2. The red thingy is hardcoded, but you can change it from inside a map file.
But that means you have to change all maps in the game.
itanium
12-31-2002, 02:12 PM
:D
It's same type, unused action.
Darigaaz
01-01-2003, 01:48 AM
ok so it's not possible to make an exact clone then how bout making the yuri psyadelic gas work? how do i enable it?
Psycho
01-04-2003, 02:25 AM
ok Darigaaz, u can possibly use 8 nukes now by cloning with my way
http://online.deezire.net/modules.php?name=Forums&file=viewtopic&t=180&start=0
Here is a fine working code for Cloned Nuke.
add Nuke2Special to [Superweapons] list.
now add at the end of rulesmd.ini
[Nuke2Special]
UIName=Name:Nuke
Name=N U K E !!! Clone !!!!
IsPowered=true
RechargeVoice=00-I154
RechargeTime=10
Type=MultiMissile
SidebarImage=NukeIcon
Action=TogglePower ;Nuke <--- prev action
WeaponType=NukeCarrier
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7
LineMultiplier=2
and at last give any structure SuperWeapon=Nuke2Special. Now u have a cloned nuke !
Cloning Psychic gas SW or SW like that depends upon the number of existing SW in Rulesmd.ini. Though YR contains 12 SW and other 8 SW clone is possible so u can clone Psychic Gas SW (12+8=20) times.
I'll soon send u the guide for Psychic Gas SW. But don't use it for public release since i hadn't any permission from Deezire, This Psychic Gas is a revolution by the Hard work of Deezire team. They should be credited for their hack logic.
Darigaaz
01-04-2003, 07:37 AM
sure
btw i'd successfully convert the Dominate superweapon to a new one, the Anthrax Strike!
here's a screenshot (from the Code Red total conversion)
http://www.planetcnc.com/codered/anthrax.jpg
TangyTom
01-04-2003, 11:29 AM
LOL thats great. Pity you can't easily make it a green background. :)
crazymonkeyboy
01-04-2003, 12:21 PM
sure
btw i'd successfully convert the Dominate superweapon to a new one, the Anthrax Strike!
here's a screenshot (from the Code Red total conversion)
http://www.planetcnc.com/codered/anthrax.jpg :D Exellent, cool antrax bomb, that'll definatley get rid of any un-wanted visitors hehe good job!!
Psycho
01-06-2003, 02:47 AM
Cool work ;) no need to convert bg red color, its ok. But the explosion Cloud is not in the center. Try to build the anim carefully :)
Can u let me know how to totally change the sidebar (file list and file size : PCX Height x Width) . I could do it myself but im lazy abt that and bz with my research on new SuperWeapon. :lol:
Darigaaz
01-06-2003, 05:32 AM
just go to the ra2 mix files and find sidec01.mix and sidec02.mix
the tough part is aligning the buttons which i'm still having probs now :tard:
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