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Forum: Generals & Zero Hour Editing

Discuss any modding related issues to do with Generals and Zero Hour here.

  1. Sticky Thread Sticky: Henford's Complete Skinning Tutorial

    Started by Henford‎, 04-13-2003 01:17 AM
    15 Pages
    1 2 3 ... 15
    • Replies: 142
    • Views: 31,023
    11-04-2010, 06:26 AM Go to last post
  2. Sticky Thread Sticky: INI File Research Thread

    Started by Phoib‎, 01-23-2003 05:47 AM
    11 Pages
    1 2 3 ... 11
    • Replies: 108
    • Views: 32,685
    07-06-2010, 08:21 AM Go to last post
  3. Sticky Thread Sticky: Trade secrets revealed

    Started by CodeCat‎, 06-06-2004 08:54 AM
    14 Pages
    1 2 3 ... 14
    • Replies: 133
    • Views: 40,159
    12-10-2009, 09:29 PM Go to last post
  4. Sticky Thread Sticky: How to Increase Your Chances at Getting Help for your Mod.

    Started by smurfbizkit‎, 03-08-2004 07:36 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 8,646
    10-06-2005, 11:26 PM Go to last post
  1. Armed Forces of the Philippines Mod

    Started by hmcsnipe‎, 02-05-2010 04:19 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 6,420
    05-03-2013, 09:57 PM Go to last post
  2. Pro Gen Mod Download - Searching for help

    Started by talso‎, 10-10-2012 09:22 AM
    • Replies: 2
    • Views: 1,063
    03-31-2013, 07:28 AM Go to last post
  3. W3D -> Gmax converter

    Started by Flyby‎, 02-13-2003 10:38 AM
    • Replies: 9
    • Views: 1,916
    03-27-2013, 02:19 AM Go to last post
  4. Having rubble without collision?

    Started by sittingduck‎, 01-27-2013 03:29 PM
    • Replies: 0
    • Views: 128
    01-27-2013, 03:29 PM Go to last post
  5. Adding ECM Missile Jammer to the Overlord Expansion

    Started by Vossler‎, 01-27-2013 11:18 AM
    • Replies: 0
    • Views: 214
    01-27-2013, 11:18 AM Go to last post
  6. A few Questions

    Started by Schattengeist11‎, 01-25-2013 12:01 PM
    • Replies: 0
    • Views: 127
    01-25-2013, 12:01 PM Go to last post
  7. WNDedit

    Started by Schattengeist11‎, 01-25-2013 09:29 AM
    • Replies: 0
    • Views: 137
    01-25-2013, 09:29 AM Go to last post
  8. MUZZLE not rotating with turret?!

    Started by TheBasti14‎, 12-26-2012 05:18 AM
    • Replies: 2
    • Views: 568
    01-07-2013, 10:51 AM Go to last post
  9. Hotkey Editing

    Started by pdrav‎, 12-03-2012 12:10 PM
    • Replies: 2
    • Views: 299
    12-07-2012, 07:36 AM Go to last post
    • Replies: 1
    • Views: 626
    10-14-2012, 06:46 PM Go to last post
  10. Question on the Spectre Gunship

    Started by disciple‎, 09-28-2012 11:13 PM
    • Replies: 0
    • Views: 654
    09-28-2012, 11:13 PM Go to last post
  11. Coding Mistakes and useless things in inis by EA Games

    Started by beng‎, 02-28-2008 01:27 AM
    42 Pages
    1 2 3 ... 42
    • Replies: 412
    • Views: 32,836
    07-16-2012, 09:48 PM Go to last post
  12. extracting models

    Started by SPY46‎, 04-03-2012 04:11 AM
    • Replies: 2
    • Views: 738
    07-16-2012, 09:27 PM Go to last post
  13. How works the Particle Editor ?

    Started by Syrius‎, 05-15-2012 08:26 AM
    • Replies: 1
    • Views: 632
    07-16-2012, 09:18 PM Go to last post
  14. Helicopter locomotor

    Started by aleksadragutin‎, 05-30-2012 05:41 AM
    • Replies: 1
    • Views: 649
    07-16-2012, 09:13 PM Go to last post
  15. Propaganda and Toxic buggy question

    Started by qwert-chan‎, 06-17-2012 10:23 AM
    • Replies: 1
    • Views: 466
    06-17-2012, 11:05 AM Go to last post
  16. Texture Blending

    Started by aleksadragutin‎, 05-24-2012 01:15 PM
    • Replies: 0
    • Views: 401
    05-24-2012, 01:15 PM Go to last post
  17. ProGen 2.6 Demo Challenge problem

    Started by lMarcusl‎, 03-25-2012 06:25 PM
    • Replies: 1
    • Views: 843
    05-04-2012, 03:38 AM Go to last post
  18. model files

    Started by SPY46‎, 05-04-2012 03:30 AM
    • Replies: 0
    • Views: 477
    05-04-2012, 03:30 AM Go to last post
  19. OCLed Units lack GrantedUpgrades

    Started by Mcbob‎, 01-16-2012 01:51 AM
    • Replies: 7
    • Views: 1,075
    03-25-2012, 02:10 PM Go to last post

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