Thread: HVA!!!!!!!1
View Single Post
Old 04-07-2003, 08:55 PM   #2 (permalink)
Xgamer
Senior Member
 
Join Date: Dec 2002
Location: Canada
Posts: 334
Send a message via MSN to Xgamer
Default

TurretOffset= to change the position of the turret. Adjust by trial and error.

To scale the voxel, edit the header, and change the value for scale. If you want the voxel to be 25% bigger, you multiply all the scale values by 1.25 .

The HVA file moves different sections of the voxel. This is how things like the Mammoth Mk II (in TibSun) are done. The HVA is usually played when the unit is moving. THis causes the rotors to spin when it moves and stop while it is not moving (Although in real life helicopter rotors take a while to slow down).

However in certain situations, (such as yuri's gattling gun) the HVA file is only played when the object is firing. For units/buildings with turrets the HVA file is only played when the unit/building is firing.

As for the barrel movement, that's not controlled by the HVA. In the Rules.INI settings there are barrel tags that control the recoil.
Xgamer is offline   Reply With Quote