Okay. I altered the model itself. Renamed it to a new name and reloaded it into the game as a new model. The Ranger and Burton remain the same in the game. I just have two new models based on them.
Are you familiar with Renegade editing? it is similiar to the process used there. I just adapted it to Generals.
I could have given it horns or even replaced the skin (mesh) with something else.
The best part of this is that if you want a new side, yuo can have custom infantry for it without altering exisiting infantry.
You can also apply new textures to the models. Thus if you want a ranger for snow battles with white/grey camoflage on, you can now do it.
Then alter the ini file to display the new model under snow conditions, like the buildings do.
The process can also be used to make custom single mesh units (like the panther)
but you have to do your own animations for them.
The bottom line is that the bind to spacewarp modifier used with WWSkin will allow you create new infantry.
Maybe I should write a tutorial...
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