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Old 04-13-2003, 08:53 PM   #1 (permalink)
MMk4C01
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Join Date: Dec 2002
Location: In a fox hole
Posts: 465
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Default HELP! spawning missiles not working :mad:

when i try to fire its weapon the game crashes...
i don't have a SSMWO voxel yet..as its just a image i don't think it matters for testing...


anybody know what my problems is??

my ini's

art...

[SSM]
Cameo=
AltCameo=
Voxel=yes
Remapable=yes
;PrimaryFireFLH=80,32,170
PrimaryFireFLH=0,32,160
;TurretOffset=-64

rules....

;surface to surface missile launcher
[SSM]
UIName=Name:SSM
Name=SSM Launcher
Category=LRFS
Prerequisite=FACTORY
Primary=HonestJohnM
Spawns=HJM
SpawnsNumber=2
SpawnRegenRate=200
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Bunkerable=no
Size=3
Strength=120
CrateGoodie=yes
Armor=light
Turret=no ;Turret=yes
TechLevel=9
Sight=9
Speed=6
Owner=Confederation
Cost=750
Points=30
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60,S_BANG49
VoiceSelect=TDVSEL
VoiceMove=TDVMOVE
VoiceAttack=TDVMOVE
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=2TNKSTART
CrushSound=TankCrush
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
VeteranAbilities=FASTER,STRONGER,SIGHT
EliteAbilities=GUARD_AREA,SENSORS,SELF_HEAL
ZFudgeColumn=9
ZFudgeTunnel=15
;DebrisTypes=V3DEBRIS,TIRE
;DebrisMaximums=1,4


; V3's rangefinder virtual weapon
[V3Launcher]
Damage=1
ROF=150
Range=18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

;new weapon for ssm

[HonestJohnM]
Damage=1
ROF=180
Range=17
MinimumRange=4
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

;the ssm projectile

;honest john missile
[HJM]
IMAGE=V3ROCKET
UIName=Name:HJM
Name=Honest John Missile
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=15
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60,S_BANG49
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=SAMSHOT1;V3Attack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
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