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Old 04-20-2003, 10:56 AM   #8 (permalink)
droidkevin5
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Join Date: Feb 2003
Location: USA
Posts: 22
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I've implemented Shadow's suggestion, making the fields have 2 weapons. Works great. The only problem is the annoying clicking sound disabled vehicles make. It's not in DamageFX.ini (I told Kill_Pilot field not to be assoicated with any effects) so I'm fresh out of ideas where else to look. I'm going to put the Hazmat infantry in the game with the ability to recover vehicles disabled by NBC agents. (and make the fields stay for longer periods, maybe make the float around like a real gas cloud). Hazmat pilots wouldn't be enough to counter the GLA's obvious advantage here, so I'm going to have UN reforcements fly in when NBC agents are used. If someone could help me out with the sound effects problem, that would be awsome, thanks
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