04-22-2003, 04:50 AM
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#27 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 632
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Here's the codes
Quote:
; Chaos Missile
[CMISS]
UIName=Name:CMISS
Name=Chaos Missile
Image=CMISS
Prerequisite=YAPAD
Primary=ChaosSuicide
DeathWeapon=ChaosCollision
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=90
Category=AirPower
Armor=special_2
TechLevel=3
Sight=3
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,YAPAD
PipScale=Ammo
Speed=18
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Points=20
ROT=3
Ammo=1
Crewed=no
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=ChaosDroneSelect
VoiceAttack=ChaosDroneAttackCommand
VoiceMove=ChaosDroneMove
VoiceFeedback=
VoiceCrashing=ChaosDroneDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PreventAttackMove=yes
Trainable=no
CanPassiveAquire=no
CanRetaliate=no
[ChaosSuicide]
Damage=1000
ROF=45
Range=4 ;GEF Since we have a new long range gas effect now, might as well make the Chaos Drone only approach as much as it needs to in order to affect the target
;Projectile=Invisible ;AirToGroundMissile
Speed=80
Warhead=PsychGasCreate
Report=ChaosDroneAttack
;Burst=4
OmniFire=yes
;AreaFire=yes
;Suicide=yes
Projectile=CMJUMP
LimboLaunch=yes
[ChaosCollision]
Damage=300
ROF=45
Range=4 ;GEF Since we have a new long range gas effect now, might as well make the Chaos Drone only approach as much as it needs to in order to affect the target
;Projectile=Invisible ;AirToGroundMissile
Speed=80
Warhead=PsychGasCreate
Report=ChaosDroneAttack
;Burst=4
OmniFire=yes
;AreaFire=yes
;Suicide=yes
Projectile=CMJUMP
LimboLaunch=yes
[CMJUMP]
Image=CJUMP
AA=no
AN=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
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I dunno if that code works (i didn't played the Mod completely), the codes are directly copied from Lao Tze's Mod and i'm not responsible for any errors with this code. If there's something missing report me.
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