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Old 04-22-2003, 05:15 AM   #1 (permalink)
lelongro
Junior Member
 
Join Date: Apr 2003
Location: France
Posts: 3
Default Problem with W3D in .BIG files. New unit can't find its mesh

Hi

I'm working on a new unit and, strangely, the units is invisible, all the effects (dust, waves, etc...) are concentrated on the center of the unit.

It seems that the W3D mesh of the unit can't be found. INI modifications works well, but nothing on screen.

At first, I used INI modified files extracted on a Data/ini directory (faster modification and I included directly W3D and DDS files (mesh & textures) in W3D.big & textures.big. After lots of problems, I had it working (Suddenly, after changing the name of the W3d both in the big and in the INIs files into another name).

After that, I tried to make my own .BIG file to overlap the config of others generals installs than mine. Il included in the BIG files the config files, the W3D and the DDS. The unit was active but nothing visible.....

Furious, I reexpended everithing like juste before (INI in a directory and W3d & DDS in original .BIG files), and It don't work !!!!

Any ideas ? the name can be the one i want, right ? Is it case-sensitive ? I tried to point to the HUMMER mesh instead, in the same "directory" inside the BIG file, ant this one works, not mine....

Thanks a lot !

Romlel

Joinded : the files I included in my BIG file.
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