Thread: Help me!!!!
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Old 04-22-2003, 03:19 PM   #1 (permalink)
Daedalus
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Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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Default Help me!!!!

He I've got a little problem: I made a minelayer wich spawns a infantry wich is actually a mine. it gets created but it won't explode. I enabled all the rules in the list (I guess) but it just wont fire. Here are the rules. Can any1 find the problem:

Units

[MineMan] ;=inf
Name=Mine
Image=MINE
Category=Soldier
Primary=MineBomb
Insignificant=yes
Civilian=yes
Nominal=yes
Spawned=yes
CanPassiveAquire=yes
CanRetaliate=yes
Crushable=no
DetectDisguise=yes
DetectionDistance=1
GuardRange=1
OpportunityFire=yes
C4=yes
Prerequisite=BARRACKS
RadarVisible=no
RadarInvisible=yes
Strength=1
Armor=special_2
TechLevel=-1
Sight=5
Speed=0
DeathAnims=TWLT100I
DeathWeapon=TerrorBomb; should work so the primary doesn't fire
DefaultToGuardArea=yes
HasStupidGuardMode=false
AttackFriendlies=yes
AttackCursorOnFriendlies=yes
Explodes=yes
Selectable=no
ImmuneToPsionics=yes
ImmuneToRadiation=no
ImmuneToPoison=yes
ImmuneToVeins=yes
BerserkFriendly=yes
Unnatural=yes
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
Points=0
IsSelectableCombatant=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=1
Bombable=no
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=yes
Trainable=no
DontScore=yes

[MINELAYER]
UIName=Name:MINELAYER
Name=Mine Layer
Prerequisite=CAWEAP,CADEPT
Strength=500
Category=Support
PipScale=Ammo
Ammo=5
Primary=MineMaker
Armor=medium
CrateGoodie=no
AllowedToStartInMultiplayer=yes
TechLevel=10
Sight=6
Speed=3
Owner=Alliance
Cost=2000
Soylent=1000
Points=60
ROT=5
Unsellable=false
Crewed=yes
Crusher=yes
Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUM U30
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceDeploy=GenAllVehicleMove
DieSound=GenVehicleDie
DeploySound=DefuseKit
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2.5
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=12
ZFudgeTunnel=15
Size=4
Trainable=no
;PreventAutoDeploy=yes
OmniCrushResistant=yes
Bunkerable=no
Dock=GADEPT,NADEPT
;Deployer=yes
;DeployFire=yes
ManualReload=yes

weapons

[MineMaker]
Damage=1
ROF=45
Range=1
Projectile=InvisibleLow
Speed=100
Warhead=AttackAllWH
Report=CrazyIvanAttack
FireOnce=yes

[MineBomb]
ROF=15
Damage=2
Range=1
Projectile=InvisibleAll
Speed=100
RevealOnFire=no
Warhead=MineBombWH
OmniFire=yes
Suicide=yes
Anim=CTDAM_A

WH

[AttackAllWH]
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,0%
AnimList=TrueMineMaker

[MineBombWH]
Verses=200%,200%,200%,150%,0%,100%,1%,1%,1%,200%,0 % ;No buildings, minelayers, or spawned rockets
InfDeath=2
Rocker=yes
CellSpread=1
CellInset=1
PercentAtMax=1.0
Tiberium=yes
Wall=yes
Wood=yes

[Super2] ; this is used when something in the code needs to do "absolute damage"
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100 %,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2

Art

[MINE]
Sequence=MineSequence
Crawls=no
FireUp=2
PrimaryFireFLH=0,0,0

[MineSequence]
Ready=0,1,1
Guard=0,1,1
Walk=0,1,1
Idle1=0,0,0,S
Idle2=0,0,0,E
Crawl=0,1,1
Prone=0,1,1
Die1=0,1,1
Die2=0,1,1
FireUp=0,1,1
FireProne=0,1,1
Down=0,1,1
Up=0,1,1
Paradrop=0,1,1
Cheer=0,0,0,E
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Panic=0,0,0

[MINELAYER]
Voxel=yes
Remapable=yes
Cameo=MINELAYERICON
PrimaryFireFLH=150,0,100

[TrueMineMaker]
MakeInfantry=2
Rate=400

[CTDAM_A]
Image=INVISO
Rate=900
Damage=2
Warhead=Super2
ZAdjust=-10

TNX
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