Thread: to fuel up ...
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Old 04-24-2003, 11:58 AM   #2 (permalink)
Phoib
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Join Date: Dec 2002
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I think the kill pilot idea is a bit poor, for the most important reason, when a vehicle is out of fuel, it still has batteries to move its turret or do something.

I thought using the Aurora and general jet behaviours (eg when no base, take so much damage per/sec) was nice, however, it only works for jets, and the damage type can't be defined :/

New input?
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