04-25-2003, 02:41 AM
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#1 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 632
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Some other questions :)
Here r some other typical questions :
1)How can i glow the vehicles with red using boris' flare ?
2) Can any unit hold 2 sets of airstrike weapon with 2 sets of airstrike team ?
3) Can i do vehicles paradrop using aitrigger at skirmish same as map trigger ? I tried one giving it [teamtypes] house=<player @ A), waypoint=0, TransportWaypoint=0 (that means the paradrop will occer at the waypoint 1 on the skirmish map), but failed.
4) I gave a spy (deployable) a weapon having verses only against special_1 and special_2 armor (using dog armor=special_2). When his primary was makeupkit and secondary was silencer pistol he neither took disguise nor shot dogs (at deploy state). but when i gave him silencer pistol as primary and makeupkit as secondary he can only take disguise when deployed but still can't shot dogs. What's the problem (i didn't modify makeupkit or its warhead, so verses against special_1 and special_2 armor wasn't removed) ?
5) Which animations allow to create infantry by animtoinfantry= tag (eg. weapon anim, death anim) and only which anim allows to create infantry of a house by animtoinfantry= tag (eg. death anim) ?
6) How can i unparalyze ground vehicles paralyzed at ground ? with simple repair vehicle ?
7) Does SpyCamera weapon allows to attach any anim to it anyway ?
8) We know normally we can have two firing points by one firingFLH, and we can have 3 firing points by using juggernaut method, but can we have 4 or more firing points with one firing FLH (means either with primary or secondary FLH) ?
9) Can Cyborg Repear's Web weapon b enabled at YR anyway ?
10) Can i add active anim to an overlay type (wall) ?
11) Can i have active anim with laser fence type wall (i dont means anim to those posts, i want anim to the fence walls) ?
A lot of questions I'm still a learner a still know a little about CnC modding. Don't flame me and try to post correct answers. 
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