Thread: Chrono dude
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Old 04-26-2003, 08:38 AM   #3 (permalink)
Renegade
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Join Date: Jan 2003
Location: Hamburg, Germany
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Voxels:
Put the voxel.vxl and voxel.hva into an ecachemdXX.mix (with XX being any number from 02 to 99), add a section to the artmd.ini that is named exactly like the voxel (e.g. [VOXEL] for voxel.vxl & .hva) and add something like this:

[VOXEL]
Cameo=VOXLICON ; your unit's cameo
Voxel=yes ; tells the game it's a voxel
Remapable=yes ; tells the game some areas can adapt the player's color
PrimaryFireFLH=0,0,0 ; the point where your unit's bullet/laser/whatever goes off - Forward,Lateral,Height, counted in leptons (255 Leptons --> one cell)

In the rules.ini, just go to your unit and set Image=VOXEL (with 'VOXEL' being the voxel's name)

If your unit's code is exactly like the art-code, you can leave out the image-tag (like, if the unit is called [VOXEL] in the rulesmd.ini, you don't need to say Image=VOXEL...it will search for [VOXEL] in artmd.ini itself)

And now? Confused?
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