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Old 04-29-2003, 02:53 PM   #7 (permalink)
Tebrey
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Join Date: Feb 2003
Location: USA
Posts: 335
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Quote:

-How can I prevent my Mech from "sliding" in its feets. How can I know the length of each "walk cycle" and the max speed to put in order to make it walk properly (not like Michael Jackson )

-Is there a "turn animation" and if so, how can I animate the MECH to rotate on itself properly.

-Now, for the 4 legged mach, how can I oblige it to make a large circle to do a U-Turn (not rotating on itself). With "MinTurnSpeed" and "TurnRate", we can describe this but it doesn't work (the mech always stops for turning)

Okay, the first one is easy. Experiment.

For the second, I cannot imagine one.

My mechs turn in place when completely turning around, but do not look bad. How many frames of animation do you have for them?

here is my custom locomotor:

;--------------------------------------------------------------------------
Locomotor BasicWarbotLocomotor
Surfaces = GROUND RUBBLE
Speed = 30 ; in dist/sec
SpeedDamaged = 25 ; in dist/sec
TurnRate = 90 ; in degrees/sec
TurnRateDamaged = 60 ; in degrees/sec
Acceleration = 30 ; in dist/(sec^2)
AccelerationDamaged = 8 ; in dist/(sec^2)
Braking = 50 ; in dist/(sec^2)
MinTurnSpeed = 10 ; in dist/sec
ZAxisBehavior = NO_Z_MOTIVE_FORCE
Appearance = TWO_LEGS
StickToGround = Yes
GroupMovementPriority = MOVES_MIDDLE; Moves in the middle of a group, behind small arms, ahead of artillery
End
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