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Old 12-19-2002, 02:08 AM   #2 (permalink)
Scorpio
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Join Date: Dec 2002
Location: USA
Posts: 33
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Just use a String editor to change the name of the superweapon. Then go to art.ini/artmd.ini and change all the nuke anims to image=none. They are [NUKEBALL], [NUKEANIM] or you can delete them. Then go back to rules.ini/rulesmd.ini and add
ShakeXlo=XX
ShakeXhi=XX
ShakeYlo=XX
ShakeYhi=XX XX=Number of your choice
To the [NUKE] entry to make the screen shake like an earthquake. Then go to [NukePayload] and rempve the RadLevel=500 to take away the radiation.And there you have it: a missile that causes earthquakes :lol: . If you don't want the missile just delete their entries. You will still hear "Warning, Nuclear Missile launched." though... :dead:
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