Warhead= in Artmd.ini and HideIfNoOre=
Hi there...
As you might have quessed from the title, I'm working on damaging Tiberium. I've got it so far that the Tiberium actually damages units, but...
- It uses the wrong warhead (either Fire or Fire2)...I saw Psycho using the Warhead-Flag in the artmd.ini for his Superweapons, and I remember someone saying it is valid in a post here...there are also no typos and everything is in the correct list...what am I missing?
- The damage stays! I clearly set HideIfNoOre=true on the anim, but when the ore is away, the cell still damages like before...any idea what went wrong? I was guessing it is caused by the LoopCount=-1, but TWNK1 (the ore twinkle) also has LoopCount=-1 set...
-- INI-Entries: --
[TIBDAMAGE] ; the anim
Damage=10
DamageRadius=.5
Warhead=TibDeathWH
Rate=100
HideIfNoOre=true
Theater=yes
LoopCount=-1
RandomLoopDelay=120,300
[TibDeathWH] ; the warhead
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=7
Veinhole=yes
AnimList=GENMUT
|