That is actually what I did, after your hint in the CellAnim's description in the rules.ini guide gave me the idea....as said, the problem is not to get the damage, the problem is to get the correct damage...and to get it away afterwards... :/
EDIT:
[TIB01]
Name=Tiberium (Green)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0
CellAnim=TIBDAMAGE
...done to every patch of ore, until [TIB3_20]...
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