here is it when its moving?
Oldfaq
if so heres the ini u could try
ConditionState = MOVING
Model = ******
Turret = ***** IF IT HAS ONE
WeaponFireFXBone = PRIMARY MUZZLEFX
WeaponRecoilBone = PRIMARY BARREL
WeaponMuzzleFlash = PRIMARY MUZZLEFX
WeaponLaunchBone = PRIMARY MUZZLEFX
WeaponFireFXBone = SECONDARY MUZZLEAFX
WeaponRecoilBone = SECONDARY BARRELA
WeaponMuzzleFlash = SECONDARY MUZZLEAFX
WeaponLaunchBone = SECONDARY MUZZLEAFX
Animation = UNITNAME.UNITNAME_FLY (YOU MUST HAVE THE SECOND ALSO BECASUE THAT IS THE OTHER ANIMATION IT LOOKS FOR..
AnimationMode =
AnimationSpeedFactorRange = 2.0 2.0
End
|