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Old 06-01-2003, 05:36 PM   #26 (permalink)
WickedBlizzard
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Join Date: Apr 2003
Location: Netherlands
Posts: 206
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Default Re: ...

Quote:
Originally Posted by TelePuppy
i want to make my own tank or soldiers
with the original skins and stuff
but i want to change the weapons
so that a rocket launcher guy shoots more than 1 rocket
Cool, two rockets coming out of one bazooka at the same time :lol:.

You will see this in Weapon.ini:

Code:
Weapon MissileDefenderLaserGuidedMissileWeapon
  PrimaryDamage = 40.0
  PrimaryDamageRadius = 5.0
  ScatterRadiusVsInfantry = 10.0
  AttackRange = 300.0
  DamageType = INFANTRY_MISSILE
  DeathType = NORMAL
  WeaponSpeed = 600
  ProjectileObject = MissileDefenderMissile
  ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation
  RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
  ScatterRadius = 0
  DelayBetweenShots = 500
  ClipSize = 0
  ClipReloadTime = 0
  AutoReloadsClip = Yes 
  FireSound = MissileDefenderWeapon
  WeaponBonus = PLAYER_UPGRADE DAMAGE 125%
  AntiAirborneVehicle = Yes
  AntiAirborneInfantry = Yes
  ProjectileCollidesWith = STRUCTURES
End
I think if you alter ClipSize = 0 to ClipSize = 2 that it would fire 2 shots, I'm not sure but I think it's the only option because there is no MissileDefender in ObjectCreationList with a certain payload.

Wickster
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