Thread: !!!Need Help!!!
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Old 06-02-2003, 03:18 AM   #26 (permalink)
DeeZeL
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Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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heres its coding:

UIName=Name:OTRUCK
Name=Orca Truck
Prerequisite=GAWEAP,RADAR
Primary=OrcaLauncher
Spawns=ORCAP
SpawnsNumber=1
SpawnRegenRate=200
SpawnReloadRate=50
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (OTRUCKWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=yes
Cost=1000
Soylent=1000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=yes ;gs yes
Weight=8
Crewed=yes
CrateGoodie=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
OpportunityFire=yes
ElitePrimary=HornetLauncher
Size=30
IsSelectableCombatant=yes
TargetLaser=yes

UIName=Name:ORCAP
Name=Orca Fighter
Primary=HornetBomb
;Secondary=HornetCollision
Strength=150
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=3
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=NAHPAD,GAHPAD
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=21
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=2
VoiceSelect=WarthogSelect
VoiceMove=WarthogMove
VoiceAttack=WarthogAttackCommand
VoiceCrashing=WarthogDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
;MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
IsSelectableCombatant=yes
;Selectable=no
ElitePrimary=HornetBombE
EliteSecondary=HornetCollision
Explodes=no
DeathWeapon=AircraftBoom

and another thing...if i cloned a tech bulding..will it be generated by the random map generator???
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