Thread: b1 bomber model
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Old 06-04-2003, 08:58 AM   #4 (permalink)
Flyby
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Join Date: Sep 2001
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My impression is that your polygon count is too low: you're sacrificing so much detail that the model becomes "a generic bomber" instead of the B1.
Your silhouette should remain as intact as possible.
The point is not to make a low polygon model, but an as efficient as possible one.

It is very possible to make a judgment on a non textured model, on condition you turn on “edged faces” in combo with the shaded view (Right click on the viewport name)
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