Thread: Cluster Bomb
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Old 06-09-2003, 07:29 PM   #9 (permalink)
Eradicator
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Join Date: Apr 2003
Location: Canada
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Quote:
Originally Posted by Phoib
Ok, so if I understand correctly, you would have to use a NukeShell from the Nukecannon, and edit its settings for right damage effects, correct?
I tried using the exact NukeCanonShell for the smaller boms and it crashed as well. It uses the DumbProjectile behavior. Heres the crash log (probably the same :P ):
Release Crash at Mon Jun 09 20:52:44 2003
; Reason Uncaught Exception in GameEngine::update

Last error:
Exception is access violation
WinMain at 4017e0
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:0000004C was read from.

Stack Dump:
<Unknown>(-1) : <Unknown> 0x004AEAE0
<Unknown>(-1) : <Unknown> 0x04C84664
<Unknown>(-1) : <Unknown> 0x00521280

Details:
Register dump...
Eip:004AEAE0 Esp:0012A5AC Ebp:1715ED14
Eax:00000000 Ebx:00000000 Ecx:00000000
Edx:00000000 Esi:01661358 Edi:1715EB00
EFlags:00010246
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000
EIP bytes dump...

Bytes at CS:EIP (004AEAE0) : 8B 41 4C 83 F8 06 74 05 83 F8 16 75 0F 8B 87 80 00 00 00 F6 C4 08 0F 85 21 01 00 00 6A 20 8B CF


Current stack:
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