Surley cloning an exsisting units bones and modifiing them for the height and "stretch"/"snap" would be all thats needed ? Whats the point in creating a new skeleton from stcratch unless it has more joints/limbs ?
Unless of course the units mesh model is not able to be brought back into an editor. ( reverse engineering as such )
With what some have been doing with adding new units such as a mech ( no evidence it walks or moves though ), It seems that the bone structure system is the same as that in RenX, the only thing not figured out is the skinning of textures isnt it ?
I"m curious to know wether I should download the RenX pack if I was going to make models or use the "world editor", of which little has been said. I also wonder if Discreet released that WS was going to use the W3D format in up coming games.
In respect to shaders, I've had some basic use of them in Q3A, and once you learn the format they seem relitively easy to use. If you cant figure out how one works, pull a working one apart until you figure out what makes it tick.
Thanks for the info Deezire.
