Ok, for the missile, I have tried everything from the trytofollowtarget= no to changing the missile turn speed down to 0 and even making the minimumdistancebeforeturning the same as its maximum range. Nothing has worked. As for the ambulance, I tried adding 2 = Command_TransportExit as well. I was surprised to find that instead of just not giving me 2, it had taken away 5 and left me with 2, 3, and 4, as if chaning the amount of units allowed inside somehow angered the ancient gods of generals.
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