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Old 06-28-2003, 03:43 AM   #6 (permalink)
Daedalus
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Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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You should call your image in art(md).ini GAOIL
delete the image=in art.ini
The name of the image has to be:
GGOIL for every map
GAOIL as an override for artic maps

Your art.ini tag should be like this

[GAOIL] ;GA not GG
;Note no image=
Cameo=
Remapable=Yes
Foundation=2x4
Height=6
OccupyHeight=3
DamageFireOffset0=-2,34
DamageFireOffset1=7,-21
DamageFireOffset2=29,10
CanHideThings=True
CanBeHidden=False
FreeBuildup=true


You have no animations in your building so you won't have to edit the animationslist

For rules.ini the same: it should look like this

[GAOIL] ;The image is also GAOIL
UIName=Name:GGOIL
Name=Tech Oil Derrick
;Image=GAOIL ;seeing the name is the same as the one of the
;image you can leave this tag
BuildCat=Resource
TechLevel=2
Owner=British,French,Germans,Americans,Alliance
Prerequisite=POWER
Strength=1000
Cost=500
Insignificant=no
Sight=4
Points=5
Armor=steel
Capturable=yes
BaseNormal=yes
NeedsEngineer=yes
Unsellable=no
AIBuildThis=yes
Crewed=yes
AIBuildThis=yes
MaxDebris=15
MinDebris=5
ThreatPosed=0; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGr eySmokeSys
DamageSmokeOffset=408,880,435
ProduceCashAmount=500
ProduceCashDelay=5
ProduceCashStartup=500


If you have problems with the animation you should use XCC to make your image have the units palette
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