The Chrono Tank uses the same warhead as the cleg so nothing new with that but for the power tank:
Warhead:
[4TNKWarH]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100 %,100%,100%
Conventional=yes
InfDeath=3
AnimList=APOCEXP
ProneDamage=50%
Rocker=yes
[AntiRocketeersWarH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0 %
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYM ED2,EXPLOMED,EXPLOLRG,TWLT070
Projectile:
[4TNKProj]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AS=yes
Cluster=5
Oh - 1 more thing. The Cons yard for both sides had its strength set to 8000 so it diddn't die with one attack, and im gonna decrease the ROF of the [AntiRockeeter] weapon so its a "little" slower and matches a similar speed of the ageis cruiser: I needed a way so that the soviet could live if an allied player used a rockeeter rush
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