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Old 06-30-2003, 11:11 PM   #2 (permalink)
OminousSilence
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Join Date: May 2003
Location: USA
Posts: 224
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Ok, after an hour or so of tweaking:
I can tell him to fire the flashbang, and then I get the targeting recticle, and I tell him to fire at the ground or something. He runs up to being in range, but once he gets there he runs in place while firing and keeps running in place until it's reloaded, fires, etc. I want it to be that once he fires he goes back to normal weapons, like the comanche's rocket pods. What's worse, after he's fired his flashbang, the the next ranger I build is in flashbang mode too. I could just leave the flasbang code as it is, but when he switches back to primary mode he wont use his secondary(long range version of primary,) he just runs up to the range of his primary and fires it.
Code:
FactionUnit.ini:
  WeaponSet
    Conditions = None 
    Weapon = PRIMARY RangerAdvancedCombatRifleShortRange
    Weapon = SECONDARY RangerAdvancedCombatRifleLongRange
  End
  WeaponSet
    Conditions = PLAYER_UPGRADE 
    Weapon = PRIMARY RangerAdvancedCombatRifle
    Weapon = SECONDARY RangerAdvancedCombatRifleLongRange
    Weapon = TERTIARY RangerFlashBangGrenadeWeapon
    AutoChooseSources = PRIMARY FROM_SCRIPT FROM_AI
    AutoChooseSources = SECONDARY FROM_SCRIPT FROM_AI
    AutoChooseSources = TERTIARY NONE

Weapon.ini:
Weapon RangerFlashBangGrenadeWeapon
  PrimaryDamage           = 150.0
  PrimaryDamageRadius     = 10.0
  SecondaryDamage         = 100.0
  SecondaryDamageRadius   = 40.0
  AttackRange             = 150.0 
  MinimumAttackRange      = 20.0
  DamageType              = EXPLOSION
  DeathType               = NORMAL
  WeaponSpeed             = 120 
  ProjectileObject        = RangerFlashBangGrenade
  RadiusDamageAffects     = ALLIES ENEMIES NEUTRALS
  FireSound               = RangerFlashBangWeapon
  ScatterRadius           = 4          ; This weapon will scatter somewhere within a circle of this radius, instead of hitting someone directly
  DelayBetweenShots       = 0     ; time between shots, msec
  ClipSize                = 1              ; how many shots in a Clip (0 == infinite)
  ClipReloadTime          = 10000     ; how long to reload a Clip, msec
  AutoReloadsClip         = Yes 
  ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation
  ProjectileCollidesWith  = STRUCTURES WALLS
  AllowAttackGarrisonedBldgs  = Yes

CommandButton.ini:
CommandButton Command_AmericaRangerSwitchToFlagBangGrenades
(yes, "flagbang" is a typo in the inis but it's the same in both commandset and commandbutton)
  Command                 = FIRE_WEAPON
  WeaponSlot              = TERTIARY
  Options                 = CHECK_LIKE OK_FOR_MULTI_SELECT NEED_UPGRADE NEED_TARGET_POS
  Upgrade                 = Upgrade_AmericaRangerFlashBangGrenade
  TextLabel               = CONTROLBAR:FlashBangGrenadeMode
  ButtonImage             = SSFlashbang
  ButtonBorderType        = ACTION
  DescriptLabel           = CONTROLBAR:ToolTipSwitchToUSAFlashBang
  RadiusCursorType        = ATTACK_SCATTER_AREA
  InvalidCursorName       = GenericInvalid  
End
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