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Old 07-01-2003, 04:28 AM   #10 (permalink)
Flyby
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Join Date: Sep 2001
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A more easier way to explain

Polygons have a "normal" = a direction perpendicular on its surface.
These normals have to point outward of the model and must have an opposite direction...

Imagine you have a ray that goes through the object from top through bottom...
The upper polygon normal must point upwards and the bottom normal downwards.
If the ray hits 2 upward going normals first, before you get to the bottom polygon, it will cause a shadow error as seen on the helicopter (leaking shadow)
Missing polygons in the model usually show up as gaps in the shadow.
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