About the rotor speed, or any speed factor in fact:
The more distance you make in a given number of frames, the faster it will go in the animation.
If your rotor is running too slow, then increase the degrees the rotor turns in the given number frames:
Let’s say you got a 30 frames animation.
Hit the animation button, move your slider to frame 30 and rotate the rotor 360°.
If the game is setup to play at 30fps, your rotor will revolve 1 time per second, which is slow.
To increase the rotation speed you use a multiple of 360, let's say 1800° or 5 revolves.
To make your life easier you can input that data manually, if you right click on the rotate button at the taskbar.
Disengage the [Animate] button and save out the model as it should and it should turn 5 times faster...
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