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Old 07-10-2003, 10:48 AM   #18 (permalink)
Xgamer
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Join Date: Dec 2002
Location: Canada
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Quote:
Originally Posted by JhonnyRey
It is impossible to do generic attacks, i mean, with random units, coz the whole AI system is made in base of the TaskForces, and those are made of specifical units... for example, a taskforce you may want will be:
Although it is impossible to make the AI to use random units, it can be made to look like it! All that is needed is a TON of taskforces!

Quote:
Originally Posted by JhonnyRey
Just remove the comments (wich are after the semi-colons) coz i dont know if AI.INI supports them...
The AI.INI does "support" semicolon use as comments, because the AI.ini file is obviously parsed just like all the other files are (RA2 would not need another parser just for the AI.INI!).


RomanianKid: I doubt that people here will do the AI for you. Just try write your own AI.INI file. Use the existing one and build on top of that. There's plenty of resources on the Internet where you can learn yourself. The #1 of course, is Deezire's Editing Guide. The AI section is where most AI coders learned how to work the AI (except deezire himself!). Start off here with the editing guide, and find tutorials at yrarg.cncguild.net. Take your time and go through the resources, its not rocket science.
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