I don't have any ready made answers for you, but here are some random ideas :
in weapons ini you find
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
some of the behavior AIUpdate 's include a tag :
AutoAcquireEnemiesWhenIdle = Yes ;ATTACK_BUILDINGS; defensive weapon
MoodAttackCheckRate = 250
it looks like you can specify what type it shouls aqcuire ?
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