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Old 07-17-2003, 07:01 PM   #6 (permalink)
Seafox
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Join Date: Jun 2003
Location: Indianapolis, Indiana, United States
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Quote:
Originally Posted by Tratos
Be warned that it brings wierd results, the way the logic works means your superweapon can have infinite charge so you may find that you want to make it drain really quickly (and i mean REALLY quickly) as crafty players can use it again and again and again and again, and again.............and again.
Yeah. :lol: Already I'm getting a lot of weird results. For instance, the ChargeDrain logic seems ot have no effect on the amount of time that the shield is active for. And the power loss part of it plays hell with the system and I may have to make the ChargeDrain's short duration the real downside. Maybe up the charge time too.

But if I may be so bold, how do I make sure that the time the shield is active for is varible? Can I assign the ForceShield settings entry near the top of the INI a dummy value or something?
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