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Old 01-22-2003, 07:34 AM   #4 (permalink)
SiliconCore
Junior Member
 
Join Date: Jan 2003
Location: Sweden
Posts: 11
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Nope, didn't put it in any .mix-file, just layed it openly in the gamemap. Thus i have tried with a structure i downloaded, and that one works fine with having the files in the gamemap so i doubt that is the problem ..or?

I have ofcourse added the entry into the artmd.ini-file (i'm using YR). The last attempt i made i took the Flak Cannon, extracted it to .pcx-files, modified it very cautiously and reconverted it into a .shp(ts)-file again. I named it to the name of the entry in the artmd.ini-file that i use for my new cannon, but no.. just a voxel sitting ontop of an invisible base.

I then took the base of the sam-site (nasam.shp) extracted and renamed it to naflak.shp whereon i put it in the gamemap and fired up the game. The result was that the game totally ignored the SAM-image and used the standard Flak Cannon base. :/

I don't get it... :cry:
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