It will be soon
OK, back to PlayerTemplate.INI having 'phoned a friend' to jog my memory
PlayableSide= yes/no
StartMoney= how much ca$h to start with but should remain at 0 for single player use. Multiplayer money is specified by InitialCreditsMin= and InitialCreditsMax= in Multiplayer.INI
StartingUnitN= - you can set 'N' from 0 - 9 thus only possible to start game with a maximum of 10 units. Just to clear that bit up. And you can only start with one building before you ask!
ProductionCostChange=
ProductionTimeChange=
ProductionVeterancyLevel=
Now is not the time for this
IntrinsicSciencePurchasePoints= make 'em pay for their default science (default = 0) used in single player.
FlagWaterMark= image to stick in the Control Bar where the icons go when theres nothing else there (usually country flag)
HeadWaterMark= image to stick in the Control Bar where the big ('object selected') icon goes when theres nothing else to put there (this was used to show which Generals you were).
In Armor.INI, BOMB, EMP, MONOWIRE, RAILGUN are no longer used as DamageTypes since they come under ones that already exist (e.g. no need to define BOMB as its technically same as EXPLOSION).