Thread: FactionUnit.ini
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Old 01-23-2003, 06:35 PM   #2 (permalink)
DeeZire
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W3DDraw doesnt have to be moduletag 01, thats just convention. ModuleTags, including Behaviours etc should all be numbered in sequence for your object -eg 01, 02, 03 etc, this is what allows the game to 'build' your object and string its functionality together. You can skip numbers, but dont use the same number twice on the same object. W3D Modules for objects (units) are;-

W3DTankDraw=
W3DTruckDraw=
W3DTankTruckDraw=
W3DSupplyDraw=
W3DScienceModelDraw=
W3DRopeDraw=
W3DProjectileStreamDraw=
W3DPoliceCarDraw=
W3DOverlordTankDraw=
W3DModelDraw=
W3DLaserDraw=
W3DDefaultDraw=
W3DTracerDraw=

The one you use depends on the design of (including bones) of your model and its Behaviour modules.
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