lol...
the idea is: the user makes a list of the units he want the AI to use and puts a serie of tags like=
MTNK
Price=expensive
role=main tank
so the program reads it, and depending on the difficulty level the player select, the program will randomly generate taskforces with the following coefficients (its an example, i dont know yet how will I do it exactly)
cheap=1
normal=2
expensive=3
so, the sum of every units price in the taskforce will be
easy=7
medium=18
hard=40
then, it comes the role part, eg. for every 4 main tanks, 2 support, 4 infantry, etc...
then it assigns a role to the taskforce itself, like "defend" or "attack" or "destroy refineries"...
in base of that, the program will make the AIscripts and teamtpyes, and finally, the triggers...
what do you think?
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