I have a question, most the my mech models are around 1000-1200 polycounts including and the muzzleflash etc. Is this too large for a model?
Anyway, I set a limit to the creation of mechs in the mod. Medium mechs are limit to 8 while heavy mechs to only 2 while light mechs are unlimited.
The reason why i set the limitation is bec. of the polycount of the mech and the increaded weapon load of each mech. The mechs have an average of 2 to 4 weapons and this produces too much FX ingame and it might slow some average computers. I what it to be playable for more people.
Again, what is an ideal polycount for a MECH?
Vulture model, I'll edit it again coz of too much poly.
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