I've got a problem adding a model to the FactionUnit.ini.
Everything works like it should, but the "damaged" skin isn't shown !
I want to add the new Paladin Tank (two Barrels [thx to ChrisV80] as an upgrade for the paladin tank and it's shown like it should. The W3D-Model is shown correctly, but when it's damaged, the damaged skins do not apply (the undamaged skin is shown). I know I have to change something for the REALLYDAMAGED and RUBBLE conditions, and for the "Model = AVAdvPaladin" or "Animation =" Tag, but what excatly ?
How can I integrate the skins into this code ?
Code:
ConditionState = WEAPONSET_PLAYER_UPGRADE
Model = AVAdvPaladin
Turret = Turret01
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
End
ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE
Model = AVAdvPaladin
Turret = Turret01
AltTurret = Laser
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
End
ConditionState = RUBBLE WEAPONSET_PLAYER_UPGRADE
Model = AVAdvPaladin
Turret = Turret01
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
End