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Old 08-14-2003, 05:37 AM   #1 (permalink)
Panzerfather
Senior Member
 
Join Date: Jun 2003
Location: Germany
Posts: 373
Default How to add tank model

I've got a problem adding a model to the FactionUnit.ini.

Everything works like it should, but the "damaged" skin isn't shown !

I want to add the new Paladin Tank (two Barrels [thx to ChrisV80] as an upgrade for the paladin tank and it's shown like it should. The W3D-Model is shown correctly, but when it's damaged, the damaged skins do not apply (the undamaged skin is shown). I know I have to change something for the REALLYDAMAGED and RUBBLE conditions, and for the "Model = AVAdvPaladin" or "Animation =" Tag, but what excatly ?

How can I integrate the skins into this code ?

Code:
    ConditionState = WEAPONSET_PLAYER_UPGRADE
      Model = AVAdvPaladin
      Turret = Turret01
      WeaponFireFXBone = PRIMARY TurretMS
      WeaponRecoilBone = PRIMARY Barrel
      WeaponMuzzleFlash = PRIMARY TurretFX
      WeaponLaunchBone = PRIMARY TurretMS
    End
    ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE
      Model = AVAdvPaladin
      Turret = Turret01
      AltTurret = Laser
      WeaponFireFXBone = PRIMARY TurretMS
      WeaponRecoilBone = PRIMARY Barrel
      WeaponMuzzleFlash = PRIMARY TurretFX
      WeaponLaunchBone = PRIMARY TurretMS
    End
    ConditionState = RUBBLE WEAPONSET_PLAYER_UPGRADE
      Model = AVAdvPaladin
      Turret = Turret01
      WeaponFireFXBone = PRIMARY TurretMS
      WeaponRecoilBone = PRIMARY Barrel
      WeaponMuzzleFlash = PRIMARY TurretFX
      WeaponLaunchBone = PRIMARY TurretMS
    End
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