Thread: BATTLEMECH MOD
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Old 08-14-2003, 08:17 AM   #118 (permalink)
aladin
Senior Member
 
Join Date: Jun 2003
Location: Philippines
Posts: 153
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Quote:
Originally Posted by Vengence
Are considering to make the Vulture's nose turret be able to turn, if yes, then look into the overlord's gattling cannon in faction unit.
I already made a separate name for it and i plan on making it an upgrade, so you will only see it when you have the upgrade. I haven't check the ini's if i can limit its turn to just 50 dec. so it won't turn backward and hit itself.

I'm around 70% finished with the mod, and tested a two on two skirmish and it run smoothly on my com. I'm skinning the VULTRE right now, and i'm afraid the poly of the vulture is the largest - 1300 w/o the muzzleflashes and smoke, it could reach around 1500. I will try to drecrease it again for the last time.

Why is it the the poly of the VULTURE is only 800 in max5.1, but when i exported it in RNEX it increased to 1300?
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